Difference between revisions of "Roadmap"
From MSX Game Library
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This is not really a '''Roadmap''' since I can't guarantee any delivery date, but here are the new features planned as of 2023/07/20: | This is not really a '''Roadmap''' since I can't guarantee any delivery date, but here are the new features planned as of 2023/07/20: | ||
− | + | ||
+ | == Audio == | ||
* Add support for new audio format: | * Add support for new audio format: | ||
** [https://github.com/cornelisser/TriloTracker-Re-player TriloTracker FM] replayer (and update of the new SCC replayer). | ** [https://github.com/cornelisser/TriloTracker-Re-player TriloTracker FM] replayer (and update of the new SCC replayer). | ||
Line 17: | Line 18: | ||
** Yamaha V9990 graphic chip. ⏳{{WIP}} ''(~90% of the features currently supported)'' | ** Yamaha V9990 graphic chip. ⏳{{WIP}} ''(~90% of the features currently supported)'' | ||
** MoonSound (OPL4) audio chip. | ** MoonSound (OPL4) audio chip. | ||
− | * Add | + | |
− | ** | + | == Display == |
+ | * Add replayer for [http://msxbanzai.tni.nl/dev/software.html Animecha] data and/or for an original 2D animation format. | ||
+ | * Add video replayer(s) ([https://nazo.main.jp/prog/retropc/acmsxs3.html Easy SCREEN3 Animation Converter]). | ||
+ | * Add bitmap scrolling feature to {{MOD|scroll}} module. | ||
+ | * Add bitmap sprite upscsaler (cf. [https://www.youtube.com/watch?v=9ieE_HG3Bvs NOP]) | ||
* Add module to handle 3D transformation and rendering | * Add module to handle 3D transformation and rendering | ||
* Add support for [https://msx.org/forum/msx-talk/general-discussion/undocumented-screen-mode-32x212 32x212 screen mode]. | * Add support for [https://msx.org/forum/msx-talk/general-discussion/undocumented-screen-mode-32x212 32x212 screen mode]. | ||
* Add pseudo-bitmap support for Print module for tile-based screen mode and sprite (draw on consecutive 16x16) | * Add pseudo-bitmap support for Print module for tile-based screen mode and sprite (draw on consecutive 16x16) | ||
* Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.). | * Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.). | ||
+ | |||
+ | == Misc. == | ||
+ | * Add support for SRAM cartridge: Game Master 2. ⏳ | ||
* Add support for Network cartridge (Gr8net, DenYoNet & Obsonet). | * Add support for Network cartridge (Gr8net, DenYoNet & Obsonet). | ||
* Add support for Network cable ([https://www.msx.org/wiki/Konami_JE-700 Konami JE-700] & [https://map.grauw.nl/resources/joynet/ JoyNet]). | * Add support for Network cable ([https://www.msx.org/wiki/Konami_JE-700 Konami JE-700] & [https://map.grauw.nl/resources/joynet/ JoyNet]). | ||
* Add support for MSX turbo R specific features. | * Add support for MSX turbo R specific features. | ||
** Add support for R800 assembler (SDCC now support R800 natively). | ** Add support for R800 assembler (SDCC now support R800 natively). | ||
− | |||
− | |||
− | |||
− | |||
* Compress | * Compress | ||
** Add support for ZX0 unpacker to VRAM | ** Add support for ZX0 unpacker to VRAM | ||
** Add support for LZ48 unpacker to <s>RAM and</s> VRAM [https://github.com/EdouardBERGE/rasm/blob/master/decrunch/lz48decrunch_v006b.asm ][https://github.com/uniabis/z80depacker/blob/master/lz48decrunch_v006_180_speed.asm ] | ** Add support for LZ48 unpacker to <s>RAM and</s> VRAM [https://github.com/EdouardBERGE/rasm/blob/master/decrunch/lz48decrunch_v006b.asm ][https://github.com/uniabis/z80depacker/blob/master/lz48decrunch_v006_180_speed.asm ] | ||
− | + | ||
− | ** Add an option to compile the source files in parallel. | + | == [[Build tool]] == |
− | + | * Add native support for SDCC 4.3.0 & 4.4.0 ''(done but waiting for SDCC fix release)'' | |
− | + | * Add an option to compile the source files in parallel. | |
− | + | * Add IPS generator (to create a Patch for a given binary). | |
− | + | * Add build option to convert 16 KB ROM-mapper to RAM segement switch and RAM loader. | |
− | + | * Use SDCC's <tt>-M</tt> option to generate file dependency list and allow skip old file option to check all depedecies (Make ''like''). | |
− | + | * Generate [https://sysadminmosaic.ru/en/msx/carnivore2/specification?redirect=1#rcp_file_format RCP file]. | |
− | + | ||
− | + | == Optimization == | |
− | + | Optimize, optimize and optimize! | |
− | + | * Rewrite update function in assembler for {{MOD|game_pawn}} and {{MOD|scroll}} modules. | |
+ | * Create optional fast copy/fill/read functions using unrolled outi/ini for {{MOD|vdp}} module (for supported screen mode). | ||
+ | * Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL). | ||
+ | * Continue to set the <tt>__preserves_regs</tt> directive for all remaining assembly functions to help the compiler optimize register usage. ''(already done for VDP and V9990 modules)'' | ||
+ | * Add [https://www.msxcomputermagazine.nl/mccw/92/Multiplication/en.html fast multiplication function] ([https://msx.org/forum/development/msx-development/fastest-possible-multiplication-routine?page=6]) |
Revision as of 18:48, 29 December 2024
This is not really a Roadmap since I can't guarantee any delivery date, but here are the new features planned as of 2023/07/20:
Contents
Audio
- Add support for new audio format:
- TriloTracker FM replayer (and update of the new SCC replayer).
- Realfun 3 replayer.
- Re-Play replayer (from Grauw).
- Voice synthesis on the ISR replayer (from ARTRAG).
- Moonblaster replayer.
- Lovely Composer replayer.
- ADX replayer.
- KSS replayer.
- MGSP2 replayer.
- MML replayer.
- NDP replayer.
- MIDI replayer (through PSG, MSX-Music and MSX-Audio).
- Add support for new chip:
- Yamaha V9990 graphic chip. ⏳WIP (~90% of the features currently supported)
- MoonSound (OPL4) audio chip.
Display
- Add replayer for Animecha data and/or for an original 2D animation format.
- Add video replayer(s) (Easy SCREEN3 Animation Converter).
- Add bitmap scrolling feature to scroll module.
- Add bitmap sprite upscsaler (cf. NOP)
- Add module to handle 3D transformation and rendering
- Add support for 32x212 screen mode.
- Add pseudo-bitmap support for Print module for tile-based screen mode and sprite (draw on consecutive 16x16)
- Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.).
Misc.
- Add support for SRAM cartridge: Game Master 2. ⏳
- Add support for Network cartridge (Gr8net, DenYoNet & Obsonet).
- Add support for Network cable (Konami JE-700 & JoyNet).
- Add support for MSX turbo R specific features.
- Add support for R800 assembler (SDCC now support R800 natively).
- Compress
Build tool
- Add native support for SDCC 4.3.0 & 4.4.0 (done but waiting for SDCC fix release)
- Add an option to compile the source files in parallel.
- Add IPS generator (to create a Patch for a given binary).
- Add build option to convert 16 KB ROM-mapper to RAM segement switch and RAM loader.
- Use SDCC's -M option to generate file dependency list and allow skip old file option to check all depedecies (Make like).
- Generate RCP file.
Optimization
Optimize, optimize and optimize!
- Rewrite update function in assembler for game_pawn and scroll modules.
- Create optional fast copy/fill/read functions using unrolled outi/ini for vdp module (for supported screen mode).
- Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL).
- Continue to set the __preserves_regs directive for all remaining assembly functions to help the compiler optimize register usage. (already done for VDP and V9990 modules)
- Add fast multiplication function ([3])