Difference between revisions of "Roadmap"

From MSX Game Library

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This is not really a '''Roadmap''' since I can't guarantee any delivery date, but here are the new features planned as of 2023/07/20:
 
This is not really a '''Roadmap''' since I can't guarantee any delivery date, but here are the new features planned as of 2023/07/20:
* Add support for SDCC 4.3.0 & 4.4.0 ''(done but waiting for SDCC fix release)''
+
 
 +
== Audio ==
 
* Add support for new audio format:
 
* Add support for new audio format:
 
** [https://github.com/cornelisser/TriloTracker-Re-player TriloTracker FM] replayer (and update of the new SCC replayer).
 
** [https://github.com/cornelisser/TriloTracker-Re-player TriloTracker FM] replayer (and update of the new SCC replayer).
Line 17: Line 18:
 
** Yamaha V9990 graphic chip. ⏳{{WIP}} ''(~90% of the features currently supported)''
 
** Yamaha V9990 graphic chip. ⏳{{WIP}} ''(~90% of the features currently supported)''
 
** MoonSound (OPL4) audio chip.
 
** MoonSound (OPL4) audio chip.
* Add support for SRAM cartridge:
+
 
** Game Master 2.
+
== Display ==
 +
* Add replayer for [http://msxbanzai.tni.nl/dev/software.html Animecha] data and/or for an original 2D animation format.
 +
* Add video replayer(s) ([https://nazo.main.jp/prog/retropc/acmsxs3.html Easy SCREEN3 Animation Converter]).
 +
* Add bitmap scrolling feature to {{MOD|scroll}} module.
 +
* Add bitmap sprite upscsaler (cf. [https://www.youtube.com/watch?v=9ieE_HG3Bvs NOP])
 
* Add module to handle 3D transformation and rendering
 
* Add module to handle 3D transformation and rendering
 
* Add support for [https://msx.org/forum/msx-talk/general-discussion/undocumented-screen-mode-32x212 32x212 screen mode].
 
* Add support for [https://msx.org/forum/msx-talk/general-discussion/undocumented-screen-mode-32x212 32x212 screen mode].
 
* Add pseudo-bitmap support for Print module for tile-based screen mode and sprite (draw on consecutive 16x16)
 
* Add pseudo-bitmap support for Print module for tile-based screen mode and sprite (draw on consecutive 16x16)
 
* Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.).
 
* Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.).
 +
 +
== Misc. ==
 +
* Add support for SRAM cartridge: Game Master 2. ⏳
 
* Add support for Network cartridge (Gr8net, DenYoNet & Obsonet).
 
* Add support for Network cartridge (Gr8net, DenYoNet & Obsonet).
 
* Add support for Network cable ([https://www.msx.org/wiki/Konami_JE-700 Konami JE-700] & [https://map.grauw.nl/resources/joynet/ JoyNet]).
 
* Add support for Network cable ([https://www.msx.org/wiki/Konami_JE-700 Konami JE-700] & [https://map.grauw.nl/resources/joynet/ JoyNet]).
 
* Add support for MSX turbo R specific features.
 
* Add support for MSX turbo R specific features.
 
** Add support for R800 assembler (SDCC now support R800 natively).
 
** Add support for R800 assembler (SDCC now support R800 natively).
* Add replayer for [http://msxbanzai.tni.nl/dev/software.html Animecha] data and/or for an original 2D animation format.
 
* Add video replayer(s) ([https://nazo.main.jp/prog/retropc/acmsxs3.html Easy SCREEN3 Animation Converter]).
 
* Add bitmap scrolling feature to {{MOD|scroll}} module.
 
* Add bitmap sprite upscsaler (cf. [https://www.youtube.com/watch?v=9ieE_HG3Bvs NOP])
 
 
* Compress
 
* Compress
 
** Add support for ZX0 unpacker to VRAM  
 
** Add support for ZX0 unpacker to VRAM  
 
** Add support for LZ48 unpacker to <s>RAM and</s> VRAM [https://github.com/EdouardBERGE/rasm/blob/master/decrunch/lz48decrunch_v006b.asm ][https://github.com/uniabis/z80depacker/blob/master/lz48decrunch_v006_180_speed.asm ]
 
** Add support for LZ48 unpacker to <s>RAM and</s> VRAM [https://github.com/EdouardBERGE/rasm/blob/master/decrunch/lz48decrunch_v006b.asm ][https://github.com/uniabis/z80depacker/blob/master/lz48decrunch_v006_180_speed.asm ]
* [[Build tool]]
+
 
** Add an option to compile the source files in parallel.
+
== [[Build tool]] ==
** Add IPS generator (to create a Patch for a given binary).
+
* Add native support for SDCC 4.3.0 & 4.4.0 ''(done but waiting for SDCC fix release)''
** Add build option to convert 16 KB ROM-mapper to RAM segement switch and RAM loader.
+
* Add an option to compile the source files in parallel.
** Use SDCC's <tt>-M</tt> option to generate file dependency list and allow skip old file option to check all depedecies (Make ''like'').
+
* Add IPS generator (to create a Patch for a given binary).
** Generate [https://sysadminmosaic.ru/en/msx/carnivore2/specification?redirect=1#rcp_file_format RCP file].
+
* Add build option to convert 16 KB ROM-mapper to RAM segement switch and RAM loader.
* Optimize, optimize and optimize!
+
* Use SDCC's <tt>-M</tt> option to generate file dependency list and allow skip old file option to check all depedecies (Make ''like'').
** Rewrite update function in assembler for {{MOD|game_pawn}} and {{MOD|scroll}} modules.
+
* Generate [https://sysadminmosaic.ru/en/msx/carnivore2/specification?redirect=1#rcp_file_format RCP file].
** Create optional fast copy/fill/read functions using unrolled outi/ini for {{MOD|vdp}} module (for supported screen mode).
+
 
** Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL).
+
== Optimization ==
** Continue to set the <tt>__preserves_regs</tt> directive for all remaining assembly functions to help the compiler optimize register usage. ''(already done for VDP and V9990 modules)''
+
Optimize, optimize and optimize!
** Add [https://www.msxcomputermagazine.nl/mccw/92/Multiplication/en.html fast multiplication function] ([https://msx.org/forum/development/msx-development/fastest-possible-multiplication-routine?page=6])
+
* Rewrite update function in assembler for {{MOD|game_pawn}} and {{MOD|scroll}} modules.
 +
* Create optional fast copy/fill/read functions using unrolled outi/ini for {{MOD|vdp}} module (for supported screen mode).
 +
* Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL).
 +
* Continue to set the <tt>__preserves_regs</tt> directive for all remaining assembly functions to help the compiler optimize register usage. ''(already done for VDP and V9990 modules)''
 +
* Add [https://www.msxcomputermagazine.nl/mccw/92/Multiplication/en.html fast multiplication function] ([https://msx.org/forum/development/msx-development/fastest-possible-multiplication-routine?page=6])

Revision as of 18:48, 29 December 2024

This is not really a Roadmap since I can't guarantee any delivery date, but here are the new features planned as of 2023/07/20:

Audio

Display

  • Add replayer for Animecha data and/or for an original 2D animation format.
  • Add video replayer(s) (Easy SCREEN3 Animation Converter).
  • Add bitmap scrolling feature to scroll module.
  • Add bitmap sprite upscsaler (cf. NOP)
  • Add module to handle 3D transformation and rendering
  • Add support for 32x212 screen mode.
  • Add pseudo-bitmap support for Print module for tile-based screen mode and sprite (draw on consecutive 16x16)
  • Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.).

Misc.

  • Add support for SRAM cartridge: Game Master 2. ⏳
  • Add support for Network cartridge (Gr8net, DenYoNet & Obsonet).
  • Add support for Network cable (Konami JE-700 & JoyNet).
  • Add support for MSX turbo R specific features.
    • Add support for R800 assembler (SDCC now support R800 natively).
  • Compress
    • Add support for ZX0 unpacker to VRAM
    • Add support for LZ48 unpacker to RAM and VRAM [1][2]

Build tool

  • Add native support for SDCC 4.3.0 & 4.4.0 (done but waiting for SDCC fix release)
  • Add an option to compile the source files in parallel.
  • Add IPS generator (to create a Patch for a given binary).
  • Add build option to convert 16 KB ROM-mapper to RAM segement switch and RAM loader.
  • Use SDCC's -M option to generate file dependency list and allow skip old file option to check all depedecies (Make like).
  • Generate RCP file.

Optimization

Optimize, optimize and optimize!

  • Rewrite update function in assembler for game_pawn and scroll modules.
  • Create optional fast copy/fill/read functions using unrolled outi/ini for vdp module (for supported screen mode).
  • Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL).
  • Continue to set the __preserves_regs directive for all remaining assembly functions to help the compiler optimize register usage. (already done for VDP and V9990 modules)
  • Add fast multiplication function ([3])