Difference between revisions of "Modules/game/state/Settings"
From MSX Game Library
m (Aoineko moved page Modules/game/game/Settings to Modules/game/main/Settings) |
|||
Line 2: | Line 2: | ||
<syntaxhighlight lang="c"> | <syntaxhighlight lang="c"> | ||
// Game state setting | // Game state setting | ||
− | #define GAME_USE_STATE | + | #define GAME_USE_STATE TRUE // Add state machine features |
− | #define GAME_USE_VSYNC | + | #define GAME_USE_VSYNC TRUE // Add vertical synchronization features |
− | #define GAME_USE_LOOP | + | #define GAME_USE_LOOP TRUE // Add game main loop with call to v-synch and state |
+ | #define GAME_USE_SYNC_50HZ TRUE // Force 50Hz synchronization on 60Hz machine | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 00:10, 23 September 2025
Library configuration (msxgl_config.h):
// Game state setting #define GAME_USE_STATE TRUE // Add state machine features #define GAME_USE_VSYNC TRUE // Add vertical synchronization features #define GAME_USE_LOOP TRUE // Add game main loop with call to v-synch and state #define GAME_USE_SYNC_50HZ TRUE // Force 50Hz synchronization on 60Hz machine