Difference between revisions of "Resources"
From MSX Game Library
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* Source exemples: | * Source exemples: | ||
| − | ** | + | ** [https://github.com/aoineko-fr/MSXgl/tree/main/projects/samples MSXgl's samples] |
| − | ** ''[https://github.com/aoineko-fr/Crawlers Crawlers]'' | + | ** ''[https://github.com/aoineko-fr/Crawlers Crawlers]'' |
| − | ** ''[https://github.com/Asso-MO5/room5 Room 5]'' | + | ** ''[https://github.com/Asso-MO5/room5 Room 5]'' |
| − | ** ''[https://github.com/aoineko-fr/PengPong Peng Pong]'' | + | ** ''[https://github.com/aoineko-fr/PengPong Peng Pong]'' |
| + | ** ''[https://github.com/AssociazioneMsxItalia/Chrono-runners Chrono Runners]'' | ||
== About the MSX development in general == | == About the MSX development in general == | ||
Revision as of 13:56, 7 May 2026
On this page you will find external information resources that can help you in the development of an MSX project.
About development using MSXgl
- Articles:
- Let's Start Game Programming with MSXgl by HSK (Japanese)
- Writing an MSX2 game… in 2023 – PART 1 (using MSXgl) by Jacco Bikker
- Programming on MSXgl and V9990 by Andrés De Pedro (Spanish)
- Articles about MSXgl in Future Disk 48 & 49
- Articles by MoltSXalats:
- Source exemples:
About the MSX development in general
- MSX Assembly Page by Grauw:
- collection of online MSX resources (BIOS, MSX-DOS, VDP...)
- collection of articles about MSX programming (tutorials and tips)
- MSX Resource Center wiki's "programming" section
- MSX game making-of:
- The Making Of Bombaman, Team Bomba (2003)
- Procedural Content Generation in XSPelunker, Santiago Ontañón (2017)
- Raycasting in Tales of Popolon, Santiago Ontañón (2017)
- Smooth Scroll in XRacing, Santiago Ontañón (2019)
- The Flag Effect in XRacing, Santiago Ontañón (2019)
- Quick Technical Overview of The Menace from Triton, Santiago Ontañón (2020)
- Making of DICED – Tournament, DefDanny (2022)
- Freedom Fighter smooth scrolling, Giuseppe Ettore "thegeps" Pintus (2022)
- Under The Hood - Lilly's Saga - The stones of Evergreen, Fabulous 8bit (2023)
- Rendering for DELTA – 3D on MSX2, by Jacco Bikker (2026)
- MSX game creators:
About C development
- SDCC: SDCC Compiler User Guide
- Other C library:
- Fusion-C 1.2 (C library for SDCC compiler).
- libmsx (C library for SDCC compiler).
- sdcc_stdio (stdio lib implementation for SDCC compiler for CP/M-80).