Difference between revisions of "AppSignature"
From MSX Game Library
| Line 21: | Line 21: | ||
| | "EF" || Konami (Pennant Race and Knightmare 3) | | "EF" || Konami (Pennant Race and Knightmare 3) | ||
| |- | |- | ||
| − | | " | + | | "GL" || MSXgl Samples | 
| |- | |- | ||
| − | | " | + | | "PP" || Pixel Phenix | 
| |- | |- | ||
| | "YZ" || Konami Game Master 2 | | "YZ" || Konami Game Master 2 | ||
| |} | |} | ||
Revision as of 20:38, 22 October 2022
This Build tool option allow to add an application signature to binary data (right after the header).
:: Add application signature to binary data (0=false, 1=true) set AppSignature=0 :: Application company set AppCompany="GL" :: Application ID (0~65535) set AppID=0
Application's company is a 2 characters string and ID is an integer from 0 to 65535. Some company string are reserved:
| App | Desc. | 
|---|---|
| "AB" | Konami (Boxing and Football) | 
| "CD" | Konami (many games) | 
| "EF" | Konami (Pennant Race and Knightmare 3) | 
| "GL" | MSXgl Samples | 
| "PP" | Pixel Phenix | 
| "YZ" | Konami Game Master 2 |