Difference between revisions of "AppSignature"
From MSX Game Library
| Line 23: | Line 23: | ||
|- | |- | ||
| <tt>"EF"</tt> || Konami (''Pennant Race'' and ''Knightmare 3'') | | <tt>"EF"</tt> || Konami (''Pennant Race'' and ''Knightmare 3'') | ||
| + | |- | ||
| + | | <tt>"JP"</tt> || Johan (?) | ||
|- | |- | ||
| <tt>"GH"</tt> || ''Reserved'' | | <tt>"GH"</tt> || ''Reserved'' | ||
Revision as of 23:26, 22 October 2022
This Build tool option allow to add an application signature to binary data (right after the header).
:: Add application signature to binary data (0=false, 1=true) set AppSignature=0 :: Application company set AppCompany="GL" :: Application ID (0~65535) set AppID=0
Application's signature is 4 bytes long and composed of:
- Company is a 2 characters string,
- ID is an 16-bits integer (0 to 65535).
Some company string are reserved:
| String | Company's name |
|---|---|
| "AB" | Konami (Boxing and Football) |
| "CD" | Konami (many games) |
| "EF" | Konami (Pennant Race and Knightmare 3) |
| "JP" | Johan (?) |
| "GH" | Reserved |
| "gl" | MSXgl Samples |
| "PP" | Pixel Phenix |
| "YZ" | Konami (Game Master 2) |
| "XX" | Reserved |
Application signature is put just after the binary header:
- At ROM start address +0010h,
- At Basic binary start address +0007h.