Difference between revisions of "AppSignature"
From MSX Game Library
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| <tt>"EF"</tt> || Konami (''Pennant Race'' and ''Knightmare 3'') | | <tt>"EF"</tt> || Konami (''Pennant Race'' and ''Knightmare 3'') | ||
|- | |- | ||
− | | <tt>"JP"</tt> || Johan | + | | <tt>"JP"</tt> || Johan de Punder |
|- | |- | ||
| <tt>"GH"</tt> || ''Reserved'' | | <tt>"GH"</tt> || ''Reserved'' |
Revision as of 23:22, 22 October 2022
This Build tool option allow to add an application signature to binary data (right after the header).
:: Add application signature to binary data (0=false, 1=true) set AppSignature=1 :: Application company set AppCompany="GL" :: Application ID (0~65535) set AppID=0
Application's signature is 4 bytes long and composed of:
- 2 bytes for the creator/group/company code name (a 2-character string),
- 2 bytes for the application number (any value between 0 and 65535).
If 2-character string is recommended for creator code and integer for application number, in fact, both of those parameters can be any of:
- 2-character string ("MX" for example),
- 16-bits decimal unsigned number (1234 for example),
- 16-bits hexadecimal number starting with 0x (0x0750 for example).
Application signature is put just after the binary header:
- At ROM start address +0010h,
- At Basic binary start address +0007h.
Code name
Some creator's code are already reserved:
Code | Creator's name |
---|---|
"AB" | Konami (Boxing and Football) |
"CD" | Konami (many games) |
"EF" | Konami (Pennant Race and Knightmare 3) |
"JP" | Johan de Punder |
"GH" | Reserved |
"GL" | MSXgl (samples) |
"PP" | Pixel Phenix |
"YZ" | Konami (Game Master 2) |
"XX" | Reserved |
Come on Discord to reserve your own name.