Difference between revisions of "Build tool"
From MSX Game Library
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The value of the parameters redefined in a higher level replaces that of a lower level. | The value of the parameters redefined in a higher level replaces that of a lower level. | ||
The order of priority is: Project > Default > Engine. | The order of priority is: Project > Default > Engine. | ||
+ | |||
+ | == Parameters == | ||
+ | |||
+ | |||
+ | === Build Tool === | ||
+ | |||
+ | {{PARAM|Verbose|Compile verbose mode (true or false)|false}} | ||
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+ | |||
+ | |||
+ | // Compile verbose mode (true or false) | ||
+ | global.LogStdout = true; | ||
+ | |||
+ | // Compile verbose mode (true or false) | ||
+ | global.LogFile = true; | ||
+ | global.LogFileName = ""; | ||
Revision as of 00:19, 23 December 2022
Configuration
The Build tool configuration's parameters are defined in the engine (engine/script/js/setup_global.js) and can be modified by the user using at two levels:
- The default configuration (projects/default_config.js), commun for all the projects.
- The project configuration (projects/myProject/project_config.js), specific for a given project.
The value of the parameters redefined in a higher level replaces that of a lower level. The order of priority is: Project > Default > Engine.
Parameters
Build Tool
Verbose: Compile verbose mode (true or false) [type: false | default: {{{4}}}]
// Compile verbose mode (true or false) global.LogStdout = true;
// Compile verbose mode (true or false) global.LogFile = true; global.LogFileName = "";
Compilation
- InstallRAMISR: Set RAM in slot 0 and install ISR there (false, true)
- AppSignature: Add application signature to binary data (false, true)