Difference between revisions of "Samples"
From MSX Game Library
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− | ==== | + | ==== Ninja Tap ==== |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
− | |name= | + | |name=Ninja Tap |
− | |desc= | + | |desc=. |
− | |file= | + | |file=s_ntap.c |
− | |machine= | + | |machine= |
|state=Fonctional | |state=Fonctional | ||
− | |img= | + | |img= |
}} | }} | ||
Revision as of 13:59, 17 May 2023
The samples marked as "WIP" state are not functional.
Trying to test them for now is useless.
Contents
Samples
Core
Hello World
BIOS
System
Render
Draw

Program showing the use of Draw module in different screen mode.
- File: s_draw.c
- State: Template:Fonctional


Graph Mode 3
Sprite Mode 1

Program showing the use of sprite mode 1 and SAT flip method.
- File: s_sm1.c
- State: Template:Fonctional


Sprite Mode 2

Program showing the use of sprite mode 2 and split screen.
- File: s_sprite.c
- State: Template:Fonctional


Software Sprite

Program showing the use of software sprite using VDP commands.
- File: s_swsprt.c
- State: Template:Fonctional


Text
VDP Command
Target format
MSX-DOS
MSX-DOS 2
Boot Disk
Mapped ROM
Utilities
Game

Program showing the use of game and game's pawn modules.
- File: s_game.c
- State: Template:Fonctional


Math

Program showing the use of mathematics pre-calculated tables and pseudo-random generator.
- File: s_math.c
- State: Template:Fonctional



Program showing the use of graphical print features (bitmap, sprite, effects, etc.).
- File: s_print.c
- State: Template:Fonctional


Scrolling

Program showing the use of multi-directionnal tile-based scrolling and screen adjust register for smooth scrolling.
- File: s_scroll.c
- State: Template:Fonctional


Compress
Devices
Clock

Program showing the use of the Real Time Clock (Ricoh RP-5C01).
- File: s_clock.c
- State: Template:Fonctional


Joystick

Program showing the use of joystick and input manager.
- File: s_joystk.c
- State: Template:Fonctional


Keyboard

Program showing the use of keyboard and input manager.
- File: s_keybrd.c
- State: Template:Fonctional

