Difference between revisions of "Roadmap"
From MSX Game Library
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** Yamaha V9990 graphic chip. ⏳{{WIP}} ''(~90% of the features currently supported)'' | ** Yamaha V9990 graphic chip. ⏳{{WIP}} ''(~90% of the features currently supported)'' | ||
** MoonSound (OPL4) audio chip. | ** MoonSound (OPL4) audio chip. | ||
− | * Add support for SRAM cartridge : PAC, FM-PAC and Game Master 2. | + | * Add support for SRAM cartridge : PAC ✔️, FM-PAC ✔️ and Game Master 2 ⏳. |
* Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.). | * Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.). | ||
* Add support for Network cartridge (Gr8net, DenYoNet & Obsonet). | * Add support for Network cartridge (Gr8net, DenYoNet & Obsonet). | ||
+ | * Add support for Network cable (Konami & JoyNet). | ||
* Add support for MSX turbo R specific features. | * Add support for MSX turbo R specific features. | ||
** Add support for R800 assembler. ''I need to check the feasibility with SDCC.'' | ** Add support for R800 assembler. ''I need to check the feasibility with SDCC.'' |
Revision as of 13:43, 19 May 2023
This is not really a Roadmap since I can't guarantee any delivery date, but here are the new features planned as of 2022/12/29:
- Add support for new audio format:
- TriloTracker FM replayer (and update of the new SCC replayer).
- Voice synthesis on the ISR replayer (from ARTRAG).
- Moonblaster replayer.
- Realfun 3 replayer.
- Lovely Composer replayer.
- MIDI replayer (through PSG, MSX-Music and MSX-Audio).
- Add support for new chip:
- Yamaha V9990 graphic chip. ⏳WIP (~90% of the features currently supported)
- MoonSound (OPL4) audio chip.
- Add support for SRAM cartridge : PAC ✔️, FM-PAC ✔️ and Game Master 2 ⏳.
- Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.).
- Add support for Network cartridge (Gr8net, DenYoNet & Obsonet).
- Add support for Network cable (Konami & JoyNet).
- Add support for MSX turbo R specific features.
- Add support for R800 assembler. I need to check the feasibility with SDCC.
- Add replayer for Animecha data and/or for an original 2D animation format.
- Add bitmap scrolling feature to scroll module.
- Build tool
- Add an option to compile the source files in parallel.
- Add IPS generator (to create a Patch for a given binary).
- Add build option to convert 16 KB ROM-mapper to RAM segement switch and RAM loader.
- Use SDCC's -M option to generate file dependency list and allow skip old file option to check all depedecies (Make like)
- Optimize, optimize and optimize!
- Rewrite update function in assembler for game_pawn and scroll modules.
- Create optional fast copy/fill/read functions using unrolled outi/ini for vdp module (for supported screen mode).
- Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL).
- Continue to set the __preserves_regs directive for all remaining assembly functions to help the compiler optimize register usage. (already done for VDP and V9990 modules)
- Add fast multiplication function ([1])