Difference between revisions of "Samples"

From MSX Game Library

(Graph Mode 3)
(Sprite Mode 1)
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{{SAMPLE_BOX
 
{{SAMPLE_BOX
 
|name=Sprite
 
|name=Sprite
|desc=Program showing the use of sprite mode 1 and SAT flip method.
+
|desc=Program showing the use of sprite mode 1 and a Sprite Attribute Table flip method to reduce sprite disappearance.
 
|module1=vdp
 
|module1=vdp
 
|module2=
 
|module2=

Revision as of 15:15, 19 May 2023

The samples marked as "WIP" state are not functional.
Trying to test them for now is useless.

Samples

Core

Hello World

Program showing the minimal code needed to display a text.
32K

BIOS

Program showing the use of default BIOS functions.
32K

Clock

Program showing the use of the Real Time Clock (Ricoh RP-5C01) to get current time and save/load from CMOS memory.
32K

PSG

Program showing the use of direct control over PSG chip.
32K

System

Program showing the retrieval of system information.
32K

Render

Draw

Program showing the use of Draw module with the MSX2 bitmap screen modes.
32K

Graph Mode 3

Program showing the use of Screen 4 (aka Graph mode 3) with various configuration (including unofficial MSX configurations like "Screen 1.5").
32K

Sprite Mode 1

Program showing the use of sprite mode 1 and a Sprite Attribute Table flip method to reduce sprite disappearance.
32K

Sprite Mode 2

Program showing the use of sprite mode 2 and split screen.
32K

Software Sprite

Program showing the use of software sprite using VDP commands.
32K

Software Tile

Program showing the use of software tile mode for MSX2 bitmap modes (only Screen 5 & 8 has been tested).
32K

Text

32K

VDP Command

32K

Target format

MSX-DOS

MSX-DOS 2

MSX-DOS 2

Boot Disk

BOOT

Mapped ROM

Program showing usage of ROM mapper segments.
32K

Utilities

Game

Program showing the use of game and game's pawn modules.
32K

Math

Program showing the use of mathematics pre-calculated tables and pseudo-random generator.
32K

Print

Program showing the use of graphical print features (bitmap, sprite, effects, etc.).
32K

Scrolling

Program showing the use of multi-directionnal tile-based scrolling and screen adjust register for smooth scrolling.
32K

Compress

blablabla...
32K

BASIC USR

{{}} 32K

Compressor

{{}} 32K

Devices

Joystick

Program showing the use of joystick and input manager.
32K

Keyboard

Program showing the use of keyboard and input manager.
32K

Mouse

{{}} 32K

Ninja Tap

Program showing the use of NinjaTap device.

ObsoNET

.
{{}} 32K

PAC

32K

V9990

{{}} 32K

Audio Format

Arkos

blablabla...
32K

ayFX

blablabla...
32K

lVGM

{{}} 32K

PCM-Encoder

32K

PCM Play

{{}} 32K

PT3

blablabla...
32K

Trilo Tracker SCC

{{}} 32K

VGM

blablabla...
32K

WYZ

blablabla...
32K

WYZ2

32K

Targets

blablabla...
32K

Template

Template MSX1

blablabla...
32K

Template MSX2

blablabla...
32K