Difference between revisions of "Modules/localize"
From MSX Game Library
< Modules
(Created page with "The {{MOD|localize}} module handle translation in several langage of your application. This module is very small in size and very efficient. == Dependencies == Dependency on...") |
(→Build tool configuration) |
||
Line 7: | Line 7: | ||
=== MSXgl configuration === | === MSXgl configuration === | ||
=== Build tool configuration === | === Build tool configuration === | ||
+ | |||
+ | //-- List files to be localized (array) | ||
+ | LocFiles = [ "file1.ini", "file2.ini" ]; | ||
+ | |||
+ | //-- Localization output filename (string) | ||
+ | LocOutput = "localization.h"; | ||
+ | |||
+ | //-- Localization structure name (string) | ||
+ | LocStruct = "g_LocData"; | ||
== Usage == | == Usage == |
Revision as of 11:20, 24 November 2023
The localize module handle translation in several langage of your application. This module is very small in size and very efficient.
Contents
Dependencies
Dependency on other modules: None.
Settings
MSXgl configuration
Build tool configuration
//-- List files to be localized (array) LocFiles = [ "file1.ini", "file2.ini" ];
//-- Localization output filename (string) LocOutput = "localization.h";
//-- Localization structure name (string) LocStruct = "g_LocData";
Usage
Annexe
- See also: Sample program {{SAMPLE|s_loc
Documentation