Difference between revisions of "Modules/localize"
From MSX Game Library
< Modules
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The {{MOD|localize}} module handle translation in several langage of your application. This module is very small in size and very efficient. | The {{MOD|localize}} module handle translation in several langage of your application. This module is very small in size and very efficient. | ||
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+ | == Usage == | ||
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== Dependencies == | == Dependencies == | ||
Dependency on other modules: ''None''. | Dependency on other modules: ''None''. | ||
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== Settings == | == Settings == | ||
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Note: If <tt>LocFiles</tt> is empty (default value), the localization process is disabled. | Note: If <tt>LocFiles</tt> is empty (default value), the localization process is disabled. | ||
− | == | + | == Appendix == |
* See also: Sample program {{SAMPLE|s_loc}} | * See also: Sample program {{SAMPLE|s_loc}} | ||
Revision as of 11:31, 24 November 2023
The localize module handle translation in several langage of your application. This module is very small in size and very efficient.
Usage
Dependencies
Dependency on other modules: None.
Settings
The localization process can be customized in your Build tool configuration file, project_config.js:
//-- List files to be localized (array) LocFiles = [ "file1.ini", "file2.ini" ]; //-- Localization output filename (string) LocOutput = "localization.h"; //-- Localization structure name (string) LocStruct = "g_LocData";
Note: If LocFiles is empty (default value), the localization process is disabled.
Appendix
- See also: Sample program s_loc
Documentation