Difference between revisions of "Modules/localize"
From MSX Game Library
< Modules
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LocStruct = "g_LocData"; | LocStruct = "g_LocData"; | ||
− | Note: If <tt>LocFiles</tt> is empty (default value), the localization process is disabled. | + | <u>Note:</u> If <tt>LocFiles</tt> is empty (default value), the localization process is disabled. |
== Appendix == | == Appendix == |
Revision as of 11:34, 24 November 2023
The localize module handle translation in several langage of your application. This module is very small in size and very efficient.
Usage
Dependencies
Dependency on other modules: None.
Settings
The localization process can be customized in your Build tool configuration file, project_config.js:
//-- List files to be localized (array) LocFiles = [ "file1.ini", "file2.ini" ]; //-- Localization output filename (string) LocOutput = "localization.h"; //-- Localization structure name (string) LocStruct = "g_LocData";
Note: If LocFiles is empty (default value), the localization process is disabled.
Appendix
- See also: Sample program s_loc
Documentation