Difference between revisions of "Modules/game menu/Settings"
From MSX Game Library
(Created page with "Library configuration (<tt>msxgl_config.h</tt>): <syntaxhighlight lang="c"> #define MENU_USE_DEFAULT_CALLBACK TRUE // Use default input/print callback #define MENU_SCREEN_WIDT...") |
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Latest revision as of 00:20, 5 January 2024
Library configuration (msxgl_config.h):
#define MENU_USE_DEFAULT_CALLBACK TRUE // Use default input/print callback #define MENU_SCREEN_WIDTH MENU_VARIABLE // Screen width #define MENU_FRAME_X 0 // Frame position X #define MENU_FRAME_Y 6 // Frame position Y #define MENU_FRAME_WIDTH 32 // Frame width #define MENU_FRAME_HEIGHT 8 // Frame height #define MENU_CHAR_CLEAR '\0' // Clear character #define MENU_CHAR_CURSOR '@' // Cursor character #define MENU_CHAR_TRUE 'O' // True character #define MENU_CHAR_FALSE 'X' // False character #define MENU_CHAR_LEFT '<' // Left edit character #define MENU_CHAR_RIGHT '>' // Right edit character #define MENU_TITLE_X 4 // Title position X #define MENU_TITLE_Y 6 // Title position Y #define MENU_ITEM_X 6 // Item label X position #define MENU_ITEM_Y 8 // Item label X position #define MENU_ITEM_X_GOTO 6 // Goto type item label X position #define MENU_ITEM_ALIGN MENU_ITEM_ALIGN_LEFT // Item label alignment #define MENU_ITEM_ALIGN_GOTO MENU_ITEM_ALIGN_LEFT // Goto type item label alignment #define MENU_VALUE_X 14 // Item value X position // Type of cursor // - MENU_CURSOR_MODE_NONE No cursor // - MENU_CURSOR_MODE_CHAR Character cursor // - MENU_CURSOR_MODE_SPRT Sprite cursor #define MENU_CURSOR_MODE MENU_CURSOR_MODE_CHAR #define MENU_CURSOR_OFFSET (-2) // Cursor X position offset