Difference between revisions of "Modules/input/Usage"
From MSX Game Library
| Line 3: | Line 3: | ||
u8 joyStat = Joystick_Read(JOY_PORT_1); | u8 joyStat = Joystick_Read(JOY_PORT_1); | ||
if (joyStat & JOY_INPUT_TRIGGER_A) | if (joyStat & JOY_INPUT_TRIGGER_A) | ||
| + | { | ||
// Joystick A boutton pressed | // Joystick A boutton pressed | ||
| + | } | ||
else if (joyStat & JOY_INPUT_TRIGGER_B) | else if (joyStat & JOY_INPUT_TRIGGER_B) | ||
| + | { | ||
// Joystick B boutton pressed | // Joystick B boutton pressed | ||
| + | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 22:09, 7 January 2024
Check joystick bouton example:
u8 joyStat = Joystick_Read(JOY_PORT_1);
if (joyStat & JOY_INPUT_TRIGGER_A)
{
// Joystick A boutton pressed
}
else if (joyStat & JOY_INPUT_TRIGGER_B)
{
// Joystick B boutton pressed
}