Difference between revisions of "Modules/input/Usage"
From MSX Game Library
| Line 2: | Line 2: | ||
<syntaxhighlight lang="c"> | <syntaxhighlight lang="c"> | ||
u8 joyStat = Joystick_Read(JOY_PORT_1); | u8 joyStat = Joystick_Read(JOY_PORT_1); | ||
| − | if (joyStat & JOY_INPUT_TRIGGER_A) | + | if ((joyStat & JOY_INPUT_TRIGGER_A) == 0) |
{ | { | ||
// Joystick A boutton pressed | // Joystick A boutton pressed | ||
} | } | ||
| − | else if (joyStat & JOY_INPUT_TRIGGER_B) | + | else if ((joyStat & JOY_INPUT_TRIGGER_B) == 0) |
{ | { | ||
// Joystick B boutton pressed | // Joystick B boutton pressed | ||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 22:10, 7 January 2024
Check joystick bouton example:
u8 joyStat = Joystick_Read(JOY_PORT_1);
if ((joyStat & JOY_INPUT_TRIGGER_A) == 0)
{
// Joystick A boutton pressed
}
else if ((joyStat & JOY_INPUT_TRIGGER_B) == 0)
{
// Joystick B boutton pressed
}