Difference between revisions of "Modules/scroll/Settings"
From MSX Game Library
(Created page with "Library configuration (<tt>msxgl_config.h</tt>): <syntaxhighlight lang="c"> // Allow horizontal and/or vertical scrolling #define SCROLL_HORIZONTAL TRUE // Activate horizont...") |
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Latest revision as of 15:33, 12 January 2024
Library configuration (msxgl_config.h):
// Allow horizontal and/or vertical scrolling #define SCROLL_HORIZONTAL TRUE // Activate horizontal scrolling #define SCROLL_VERTICAL TRUE // Activate vertical scrolling // Source data info #define SCROLL_SRC_X 64 // Start X coordinate of the source data #define SCROLL_SRC_Y 0 // Start Y coordinate of the source data #define SCROLL_SRC_W 128 // Width of the source data #define SCROLL_SRC_H 24 // Height of the source data // Destination data info #define SCROLL_DST_X 0 // Destination x coordinate (in layout table) #define SCROLL_DST_Y 2 // Destination y coordinate (in layout table) #define SCROLL_DST_W 32 // Destination width #define SCROLL_DST_H 20 // Destination height #define SCROLL_SCREEN_W 32 // Screen width in tile number // Allow scroll data looping (only for horizontal scrolling) #define SCROLL_WRAP TRUE // Use screen position adjust register (allow per-pixel scrolling) [MSX2] #define SCROLL_ADJUST TRUE // Global ajustement #define SCROLL_ADJUST_SPLIT TRUE // Destination windows ajustement using screen split // Use sprite mask (allow smooth per-pixel scrolling) [MSX2] #define SCROLL_MASK TRUE // Use sprite to mask #define SCROLL_MASK_ID 0 // First sprite ID to use #define SCROLL_MASK_COLOR COLOR_BLACK // Must be the same than border color #define SCROLL_MASK_PATTERN 0 // Sprite pattern to use