Difference between revisions of "Modules/draw"
From MSX Game Library
< Modules
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|name=draw | |name=draw | ||
|category=Graphic | |category=Graphic | ||
− | |image=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_draw. | + | |image=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_draw.jpg |
|dependency1=vdp | |dependency1=vdp | ||
|dependency2= | |dependency2= |
Latest revision as of 00:02, 13 January 2024
The draw module lets you draw simple shapes (line, box, circle, etc.) for bitmap screen modes using the MSX2's fast VDP commands.
Usage
To use this module, include "draw.h" in your source code, and add "draw" to the modules list (LibModules) in your project's configuration file (project_config.js).
Samples
See module use cases in the sample programs:
Settings
None.
Dependencies
Dependency on other modules:
Documentation