Difference between revisions of "Z80 wait instructions"

From MSX Game Library

Line 19: Line 19:
 
| <tt>NOP<br/>NOP<br/>NOP<br/>NOP</tt> || 20 || 4 || None
 
| <tt>NOP<br/>NOP<br/>NOP<br/>NOP</tt> || 20 || 4 || None
 
|-
 
|-
| <tt>CP (IY+0)</tt>  || 21 || 3 || ???
+
| <tt>CP (IY+0)</tt>  || 21 || 3 || Opposite of the bit #0 is written into the Z flag. C is preserved, N is reset, H is set, and S and P/V are undefined.
 
|-
 
|-
 
| <tt>BIT 0,(IY+0)</tt>|| 22 || 4 || ???
 
| <tt>BIT 0,(IY+0)</tt>|| 22 || 4 || ???
 
|}
 
|}

Revision as of 00:11, 3 March 2024

Z80 instruction set that don't change registers value (except for F register):

Inst. TS Bytes Flag modification
NOP 5 1 None
OR 0 8 2 C and N flags cleared, P/V detects parity, and rest are modified by definition.
NOP
NOP
10 2 None
LD R,A 11 2  ???
NOP
OR 0
13 3 C and N flags cleared, P/V detects parity, and rest are modified by definition.
BIT 0,(HL) 14 2 Opposite of the bit #0 is written into the Z flag. C is preserved, N is reset, H is set, and S and P/V are undefined.
NOP
NOP
NOP
15 3 None
NOP
NOP
NOP
NOP
20 4 None
CP (IY+0) 21 3 Opposite of the bit #0 is written into the Z flag. C is preserved, N is reset, H is set, and S and P/V are undefined.
BIT 0,(IY+0) 22 4  ???