Difference between revisions of "SDCC"
From MSX Game Library
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== Versions == | == Versions == | ||
− | + | <tt>SDCC 4.2.0</tt> | |
(currently recommended version for MSXgl) | (currently recommended version for MSXgl) | ||
* New features: | * New features: | ||
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* Known issues: None | * Known issues: None | ||
− | + | <tt>SDCC 4.3.0</tt> | |
* New features: | * New features: | ||
* Known issues: | * Known issues: | ||
− | + | <tt>SDCC 4.4.0</tt> | |
* New features: | * New features: | ||
** Native support for ASCII R800, the MSX turbo R's CPU. | ** Native support for ASCII R800, the MSX turbo R's CPU. |
Revision as of 19:12, 30 March 2024
SDCC is the toolchain used in MSXGL to compile, assemble and link the sources files.
Supported version:
- Embedded: SDCC 4.2.0
- Last tested: SDCC 4.4.0 RC3 (Windows) and SDCC 4.4.0 RC3 (Linux)
Assembler
The assembler, sdasz80, is based on ASxxxx cross assembles.
sdasz80 syntax is almost standard except for:
- Define instructions numeral values: must be prefixed with # character.
- Define directive: must be prefix with . character.
- Access to IX and IY register using offset: offset have to be write before the register name into parentheses.
Standard | sdasz80 |
---|---|
; Numeral ld a, 100 and 01111100b ld hl, 1234h ; Directive db 100 dw 1234h ; IX/IY offset ld e, iy[0] ld d, iy[1] |
; Numeral ld a, #100 and #0b01111100 ld hl, #0x1234 ; Directive .db 100 .dw 0x1234 ; IX/IY offset ld e, 0(iy) ld d, 1(iy) |
Versions
SDCC 4.2.0 (currently recommended version for MSXgl)
- New features:
- New calling convention (use register to pass function parameters)
- Known issues: None
SDCC 4.3.0
- New features:
- Known issues:
SDCC 4.4.0
- New features:
- Native support for ASCII R800, the MSX turbo R's CPU.
- Known issues:
- On Windows, win32 version just doesn't works and win64 is... absent. You can use win64 version of SDCC 4.4.0 RC3 (same content than the official release).
Links
For more information: