Difference between revisions of "Modules/game pawn"

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< Modules

(Define pawn's sprites)
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The {{MOD|game_pawn}} module handle character animation, rendering, collision and physics.
 
The {{MOD|game_pawn}} module handle character animation, rendering, collision and physics.
  
This module offer several structures the user can use to configure a pawn (a player, an enemy or event an item) for rendering (multi-layers and flip/flap) and movement.
+
This module offer several structures the user can use to configure a pawn (a player, an enemy or any moving object) for rendering (multi-layers and flip/flap) and movement.
  
 
== Dependencies ==
 
== Dependencies ==
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<tt>GAMEPAWN_USE_PHYSICS</tt>: Include collision and physics handling functions.
 
<tt>GAMEPAWN_USE_PHYSICS</tt>: Include collision and physics handling functions.
  
== Examples ==
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== Usage ==
  
 
=== Define pawn's sprites ===
 
=== Define pawn's sprites ===

Revision as of 13:44, 14 February 2022

The game_pawn module handle character animation, rendering, collision and physics.

This module offer several structures the user can use to configure a pawn (a player, an enemy or any moving object) for rendering (multi-layers and flip/flap) and movement.

Dependencies

Settings

GAMEPAWN_USE_PHYSICS: Include collision and physics handling functions.

Usage

Define pawn's sprites

Simple color sprite (1 layer):

const Game_Sprite g_SpriteLayers[] =
{
	{ 0, 0, 0,  COLOR_WHITE, 0 }, // Sprite position offset: 0,0. Pattern offset: 0. Color: White. No special flag
};
‎

Two color sprite (2 layer):

const Game_Sprite g_SpriteLayers[] =
{
	{ 0, 0, 0,  COLOR_WHITE, 0 }, // Sprite position offset: 0,0. Pattern offset: 0. Color: White. No special flag
	{ 0, -8, 4,  COLOR_GRAY, 0 }, // Sprite position offset: 0,-8. Pattern offset: 4. Color: Gray. No special flag
};
‎

3 layers sprite with auto-switch (to generate more color by flickering)

const Game_Sprite g_SpriteLayers[] =
{
	{ 0, 0, 0,  COLOR_BLACK, PAWN_SPRITE_EVEN }, // Sprite used only on 'even' frame number
	{ 0, 0, 12, COLOR_BLACK, PAWN_SPRITE_ODD }, // Sprite used only on 'odd' frame number
	{ 0, 0, 4,  COLOR_WHITE, 0 },
	{ 0, 0, 8,  COLOR_LIGHT_RED, 0 },
};
‎