Difference between revisions of "Modules/game pawn"

From MSX Game Library

< Modules

Line 13: Line 13:
  
 
=== Define pawn's sprites ===
 
=== Define pawn's sprites ===
 +
The visual of a pawn is displayed by one or more sprite layers. The 'Game_Sprite' structure allows to define the parameters of each layer.
  
Simple color sprite (1 layer):
+
==== Examples ====
‎<syntaxhighlight lang="C">
+
 
 +
Simple color sprite (1 layer): ‎<syntaxhighlight lang="C">
 
const Game_Sprite g_SpriteLayers[] =
 
const Game_Sprite g_SpriteLayers[] =
 
{
 
{
Line 22: Line 24:
 
‎</syntaxhighlight>
 
‎</syntaxhighlight>
  
Two color sprite (2 layer):
+
Two color sprite (2 layer): ‎<syntaxhighlight lang="C">
‎<syntaxhighlight lang="C">
 
 
const Game_Sprite g_SpriteLayers[] =
 
const Game_Sprite g_SpriteLayers[] =
 
{
 
{
Line 31: Line 32:
 
‎</syntaxhighlight>
 
‎</syntaxhighlight>
  
3 layers sprite with auto-switch (to generate more color by flickering)
+
3 layers sprite with auto-switch (to generate more color by flickering) ‎<syntaxhighlight lang="C">
‎<syntaxhighlight lang="C">
 
 
const Game_Sprite g_SpriteLayers[] =
 
const Game_Sprite g_SpriteLayers[] =
 
{
 
{

Revision as of 13:47, 14 February 2022

The game_pawn module handle character animation, rendering, collision and physics.

This module offer several structures the user can use to configure a pawn (a player, an enemy or any moving object) for rendering (multi-layers and flip/flap) and movement.

Dependencies

Settings

GAMEPAWN_USE_PHYSICS: Include collision and physics handling functions.

Usage

Define pawn's sprites

The visual of a pawn is displayed by one or more sprite layers. The 'Game_Sprite' structure allows to define the parameters of each layer.

Examples

Simple color sprite (1 layer): ‎
const Game_Sprite g_SpriteLayers[] =
{
	{ 0, 0, 0,  COLOR_WHITE, 0 }, // Sprite position offset: 0,0. Pattern offset: 0. Color: White. No special flag
};
‎
Two color sprite (2 layer): ‎
const Game_Sprite g_SpriteLayers[] =
{
	{ 0, 0, 0,  COLOR_WHITE, 0 }, // Sprite position offset: 0,0. Pattern offset: 0. Color: White. No special flag
	{ 0, -8, 4,  COLOR_GRAY, 0 }, // Sprite position offset: 0,-8. Pattern offset: 4. Color: Gray. No special flag
};
‎
3 layers sprite with auto-switch (to generate more color by flickering) ‎
const Game_Sprite g_SpriteLayers[] =
{
	{ 0, 0, 0,  COLOR_BLACK, PAWN_SPRITE_EVEN }, // Sprite used only on 'even' frame number
	{ 0, 0, 12, COLOR_BLACK, PAWN_SPRITE_ODD }, // Sprite used only on 'odd' frame number
	{ 0, 0, 4,  COLOR_WHITE, 0 },
	{ 0, 0, 8,  COLOR_LIGHT_RED, 0 },
};
‎