Difference between revisions of "Modules/game pawn/Settings"
From MSX Game Library
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#define GAMEPAWN_TILEMAP_HEIGHT 24 // Height of the tiles map</syntaxhighlight> | #define GAMEPAWN_TILEMAP_HEIGHT 24 // Height of the tiles map</syntaxhighlight> | ||
− | Note: For now, <tt>GAMEPAWN_COL_UP</tt>, <tt>GAMEPAWN_COL_RIGHT</tt> and <tt>GAMEPAWN_COL_LEFT</tt> are fixed to <tt>GAMEPAWN_COL_50</tt>. | + | <u>Note</u>: For now, <tt>GAMEPAWN_COL_UP</tt>, <tt>GAMEPAWN_COL_RIGHT</tt> and <tt>GAMEPAWN_COL_LEFT</tt> are fixed to <tt>GAMEPAWN_COL_50</tt>. |
<html><img style="width:512px;" src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/pawn.jpg" /></html> | <html><img style="width:512px;" src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/pawn.jpg" /></html> |
Latest revision as of 18:03, 14 July 2025
Library configuration (msxgl_config.h):
// GamePawn setting #define GAMEPAWN_ID_PER_LAYER TRUE // Set sprite ID for each layer (otherwise set per pawn) #define GAMEPAWN_USE_PHYSICS TRUE // Add physics and collision features // Pawn's bound (can be fixed for all pawn, or setable for each one) #define GAMEPAWN_BOUND_X 16 #define GAMEPAWN_BOUND_Y 16 // Collision position options for each pawn's side // - GAMEPAWN_COL_0 // - GAMEPAWN_COL_25 // - GAMEPAWN_COL_50 // - GAMEPAWN_COL_75 // - GAMEPAWN_COL_100 #define GAMEPAWN_COL_DOWN (GAMEPAWN_COL_25|GAMEPAWN_COL_75) #define GAMEPAWN_COL_UP GAMEPAWN_COL_50 #define GAMEPAWN_COL_RIGHT GAMEPAWN_COL_50 #define GAMEPAWN_COL_LEFT GAMEPAWN_COL_50 // Options to determine which border collide or trigger events // - GAMEPAWN_BORDER_NONE // - GAMEPAWN_BORDER_DOWN // - GAMEPAWN_BORDER_UP // - GAMEPAWN_BORDER_RIGHT // - GAMEPAWN_BORDER_LEFT #define GAMEPAWN_BORDER_EVENT (GAMEPAWN_BORDER_DOWN|GAMEPAWN_BORDER_LEFT|GAMEPAWN_BORDER_RIGHT) #define GAMEPAWN_BORDER_BLOCK (GAMEPAWN_BORDER_UP|GAMEPAWN_BORDER_DOWN|GAMEPAWN_BORDER_LEFT|GAMEPAWN_BORDER_RIGHT) // Top/bottom border position (in pixel) #define GAMEPAWN_BORDER_MIN_Y 0 // High border Y coordinade #define GAMEPAWN_BORDER_MAX_Y 184 // Low border Y coordinate #define GAMEPAWN_FORCE_SM1 FALSE // Force the use sprite mode 1 (for MSX2) #define GAMEPAWN_USE_VRAM_COL TRUE // Use VRAM to chech tile collision (use RAM buffer instead) #define GAMEPAWN_TILEMAP_WIDTH 32 // Width of the tiles map #define GAMEPAWN_TILEMAP_HEIGHT 24 // Height of the tiles map
Note: For now, GAMEPAWN_COL_UP, GAMEPAWN_COL_RIGHT and GAMEPAWN_COL_LEFT are fixed to GAMEPAWN_COL_50.