Difference between revisions of "Modules/fsm"

From MSX Game Library

< Modules

(Created page with "{{MODULE |name=fsm |category=Tool |image= |dependency1= |dependency2= |dependency3= |sample1= |sample2= |sample3= }}")
 
 
Line 6: Line 6:
 
|dependency2=
 
|dependency2=
 
|dependency3=
 
|dependency3=
|sample1=
+
|sample1=s_save
|sample2=
+
|sample2=s_sprtfx
 
|sample3=
 
|sample3=
 
}}
 
}}

Latest revision as of 00:24, 23 September 2025

fsm

Code: fsm.h

Category: Tool

Dependencies: None

Samples:

The fsm module handle Finite State Machine and can be use to manage applications states.

Usage

To use this module, include "fsm.h" in your source code, and add "fsm" to the modules list (LibModules) in your project's configuration file (project_config.js).


Samples

See module use cases in the sample programs:

Settings


Dependencies

Dependency on other modules: None

Documentation