Difference between revisions of "Ressources"
From MSX Game Library
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== About development using MSXgl == | == About development using MSXgl == | ||
* Articles: | * Articles: | ||
| − | ** ''[https://github.com/hsk/msxgl/tree/main Let's Start Game Programming with MSXgl]'' by HSK (Japanese) | + | ** ''[https://github.com/hsk/msxgl/tree/main Let's Start Game Programming with MSXgl]'' by HSK (Japanese) |
| − | ** ''[https://jacco.ompf2.com/2023/09/14/writing-an-msx2-game-in-2023-part-1/ Writing an MSX2 game… in 2023 – PART 1]'' (using MSXgl) by Jacco Bikker | + | ** ''[https://jacco.ompf2.com/2023/09/14/writing-an-msx2-game-in-2023-part-1/ Writing an MSX2 game… in 2023 – PART 1]'' (using MSXgl) by Jacco Bikker |
| − | ** ''[https://www.youtube.com/watch?v=TJ7m68QkEbI Programming on MSXgl and V9990]'' by Andrés De Pedro (Spanish) | + | ** ''[https://www.youtube.com/watch?v=TJ7m68QkEbI Programming on MSXgl and V9990]'' by Andrés De Pedro (Spanish) |
| − | ** Articles about MSXgl in Future Disk 48 & 49 | + | ** Articles about MSXgl in Future Disk 48 & 49 |
| − | ** ''[https://moltsxalats.wixsite.com/fusionc/post/msxgl-introduction-and-migration-guide MSXgl: Introduction and Migration Guide]'' by MoltSXalats | + | ** ''[https://moltsxalats.wixsite.com/fusionc/post/msxgl-introduction-and-migration-guide MSXgl: Introduction and Migration Guide]'' by MoltSXalats |
| − | ** ''[https://moltsxalats.wixsite.com/fusionc/post/animations-with-the-msxgl-pawn-module Animations with the MSXgl Pawn Module]'' by MoltSXalats | + | ** ''[https://moltsxalats.wixsite.com/fusionc/post/animations-with-the-msxgl-pawn-module Animations with the MSXgl Pawn Module]'' by MoltSXalats |
* Source exemples: | * Source exemples: | ||
** ''[https://github.com/aoineko-fr/MSXgl/tree/main/projects/samples MSXgl's samples] (open source) | ** ''[https://github.com/aoineko-fr/MSXgl/tree/main/projects/samples MSXgl's samples] (open source) | ||
Revision as of 13:42, 7 January 2026
On this page you will find external information resources that can help you in the development of an MSX project.
About development using MSXgl
- Articles:
- Let's Start Game Programming with MSXgl by HSK (Japanese)
- Writing an MSX2 game… in 2023 – PART 1 (using MSXgl) by Jacco Bikker
- Programming on MSXgl and V9990 by Andrés De Pedro (Spanish)
- Articles about MSXgl in Future Disk 48 & 49
- MSXgl: Introduction and Migration Guide by MoltSXalats
- Animations with the MSXgl Pawn Module by MoltSXalats
- Source exemples:
- MSXgl's samples (open source)
- Crawlers (open source)
- Room 5 (open source)
- Peng Pong (open source)
About the MSX development in general
- MSX Assembly Page's collection of online MSX resources by Grauw.
- MSX Resource Center's Programming wiki.
- MSX game creators:
- MSX game making-of:
- The Making Of Bombaman, Team Bomba (2003)
- Procedural Content Generation in XSPelunker, Santiago Ontañón (2017)
- Raycasting in Tales of Popolon, Santiago Ontañón (2017)
- Smooth Scroll in XRacing, Santiago Ontañón (2019)
- The Flag Effect in XRacing, Santiago Ontañón (2019)
- Quick Technical Overview of The Menace from Triton, Santiago Ontañón (2020)
- Making of DICED – Tournament, DefDanny (2022)
- Freedom Fighter smooth scrolling, Giuseppe Ettore "thegeps" Pintus (2022)
- Under The Hood - Lilly's Saga - The stones of Evergreen, Fabulous 8bit (2023)
Other C library
- Fusion-C 1.2 (C library for SDCC compiler).
- libmsx (C library for SDCC compiler).
- sdcc_stdio (stdio lib implementation for SDCC compiler for CP/M-80).