Difference between revisions of "Pixel Phenix"
From MSX Game Library
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* '''''Peng Pong''''' [PH-003] (2025) | * '''''Peng Pong''''' [PH-003] (2025) | ||
* '''''Soul Trapped''''' (2026, in association with [https://caspercroes.itch.io Casper Croes]) | * '''''Soul Trapped''''' (2026, in association with [https://caspercroes.itch.io Casper Croes]) | ||
| + | * '''''Wizzl''''' [PH-004] | ||
=== Work in progress === | === Work in progress === | ||
* '''''Final Smash''''' [PH-002] | * '''''Final Smash''''' [PH-002] | ||
| − | |||
* '''''Pongoid''''' [PH-005] | * '''''Pongoid''''' [PH-005] | ||
Revision as of 12:24, 25 October 2026
Pixel Phenix is an MSX video game creation group whose objectives are:
- Create a high-quality gaming experience:
- Precise, fluid and responsive gameplay,
- High-quality graphics that take advantage of the machine's capabilities,
- Immersive storytelling (when applicable).
- Ensure a polished finalization:
- In-depth playtesting of the game,
- Debugging to remove known issues and instabilities.
- Make the best use of the hardware capabilities and available features (MSX1 game with MSX2 enhancement for example).
- Maintain maximum compatibility (if MSX1 is enough for the game concept, go for it).
Contents
Members
- Guillaume "Aoineko" (design, code, graph)
- Ludo "GFX" (design, code, graph, music)
- Makoto (music)
Games
Released
- Crawlers [PH-001] (2023)
- Room 5 (2025, in association with MO5.com)
- Peng Pong [PH-003] (2025)
- Soul Trapped (2026, in association with Casper Croes)
- Wizzl [PH-004]
Work in progress
- Final Smash [PH-002]
- Pongoid [PH-005]