Difference between revisions of "Roadmap"

From MSX Game Library

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** Rewrite BuildTool in script langage and add multi-plateform support (Linux & MacOS). ''Sorry, it's still for Windows only for the moment.''
 
** Rewrite BuildTool in script langage and add multi-plateform support (Linux & MacOS). ''Sorry, it's still for Windows only for the moment.''
 
* Add support for Mouse input.
 
* Add support for Mouse input.
* Add replayer for [http://msxbanzai.tni.nl/dev/software.html Animecha] data.
+
* Add replayer for [http://msxbanzai.tni.nl/dev/software.html Animecha] data and/or create 2D animation format.
 
* Add full support for MSX-DOS 1 & 2 (e.g. command-line parameters).
 
* Add full support for MSX-DOS 1 & 2 (e.g. command-line parameters).
 +
* Add IPS generator (to create a Patch for a given binary)
 
* Optimize, optimize and optimize.
 
* Optimize, optimize and optimize.
 
** Rewrite update function in assembler for {{MOD|game_pawn}} and {{MOD|scroll}} modules.
 
** Rewrite update function in assembler for {{MOD|game_pawn}} and {{MOD|scroll}} modules.
 
** Create fast copy/fill/read function using unrolled outi/ini for {{MOD|vdp}} module.
 
** Create fast copy/fill/read function using unrolled outi/ini for {{MOD|vdp}} module.

Revision as of 11:19, 11 August 2022

Here is the planned features:

  • Add support for new audio format:
  • Add support for new chip:
    • Yamaha V9990 graphic chip.
    • MoonSound (OPL4) audio chip.
  • Add support for MSX turbo R specific features.
    • Add support for R800 assembler. I need to check the feasibility with SDCC.
  • Build Tool
    • Add a option to compile the library separatly. Almost done.
    • Rewrite BuildTool in script langage and add multi-plateform support (Linux & MacOS). Sorry, it's still for Windows only for the moment.
  • Add support for Mouse input.
  • Add replayer for Animecha data and/or create 2D animation format.
  • Add full support for MSX-DOS 1 & 2 (e.g. command-line parameters).
  • Add IPS generator (to create a Patch for a given binary)
  • Optimize, optimize and optimize.
    • Rewrite update function in assembler for game_pawn and scroll modules.
    • Create fast copy/fill/read function using unrolled outi/ini for vdp module.