Difference between revisions of "Roadmap"
From MSX Game Library
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* Optimize, optimize and optimize. | * Optimize, optimize and optimize. | ||
** Rewrite update function in assembler for {{MOD|game_pawn}} and {{MOD|scroll}} modules. | ** Rewrite update function in assembler for {{MOD|game_pawn}} and {{MOD|scroll}} modules. | ||
− | ** Create optional fast copy/fill/read | + | ** Create optional fast copy/fill/read functions using unrolled outi/ini for {{MOD|vdp}} module (for supported screen mode). |
Revision as of 13:48, 11 August 2022
Here is the planned features:
- Add support for new audio format:
- TriloTracker FM. Currently being stabilized by its author.
- Moonblaster.
- MIDI (through PSG, MSX-Music and MSX-Audio).
- Add support for new chip:
- Yamaha V9990 graphic chip.
- MoonSound (OPL4) audio chip.
- Add support for MSX turbo R specific features.
- Add support for R800 assembler. I need to check the feasibility with SDCC.
- Add support for Mouse input.
- Add replayer for Animecha data and/or for an original 2D animation format.
- Add bitmap scrolling feature to scroll module.
- Add full support for MSX-DOS 1 & 2 (e.g. command-line parameters).
- Build Tool
- Add a option to compile the library separatly. Almost done.
- Add IPS generator (to create a Patch for a given binary)
- Rewrite BuildTool in script langage and add multi-plateform support (Linux & MacOS). Sorry, it's still for Windows only for the moment.
- Optimize, optimize and optimize.