Difference between revisions of "AppSignature"

From MSX Game Library

Line 15: Line 15:
 
! String !! Company's name
 
! String !! Company's name
 
|-
 
|-
| "AB" || Konami (''Boxing'' and ''Football'')
+
| <tt>"AB"</tt> || Konami (''Boxing'' and ''Football'')
 
|-
 
|-
| "CD" || Konami (many games)
+
| <tt>"CD"</tt> || Konami (many games)
 
|-
 
|-
| "EF" || Konami (''Pennant Race'' and ''Knightmare 3'')
+
| <tt>"EF"</tt> || Konami (''Pennant Race'' and ''Knightmare 3'')
 
|-
 
|-
| "gl" || MSXgl Samples
+
| <tt>"gl"</tt> || MSXgl Samples
 
|-
 
|-
| "PP" || Pixel Phenix
+
| <tt>"PP"</tt> || Pixel Phenix
 
|-
 
|-
| "YZ" || Konami (''Game Master 2)''
+
| <tt>"YZ"</tt> || Konami (''Game Master 2)''
 
|-
 
|-
| "XX" || ''Reserved''
+
| <tt>"XX"</tt> || ''Reserved''
 
|}
 
|}

Revision as of 20:43, 22 October 2022

This Build tool option allow to add an application signature to binary data (right after the header).

:: Add application signature to binary data (0=false, 1=true)
set AppSignature=0

:: Application company
set AppCompany="GL"

:: Application ID (0~65535)
set AppID=0

Application's company is a 2 characters string and ID is an integer from 0 to 65535. Some company string are reserved:

String Company's name
"AB" Konami (Boxing and Football)
"CD" Konami (many games)
"EF" Konami (Pennant Race and Knightmare 3)
"gl" MSXgl Samples
"PP" Pixel Phenix
"YZ" Konami (Game Master 2)
"XX" Reserved