Difference between revisions of "AppSignature"

From MSX Game Library

Line 11: Line 11:
  
 
Application's signature is 4 bytes long and composed of:
 
Application's signature is 4 bytes long and composed of:
* Company is a 2 characters string.
+
* Company is a 2 characters string,
 
* ID is an 16-bits integer (0 to 65535).
 
* ID is an 16-bits integer (0 to 65535).
  

Revision as of 20:47, 22 October 2022

This Build tool option allow to add an application signature to binary data (right after the header).

:: Add application signature to binary data (0=false, 1=true)
set AppSignature=0

:: Application company
set AppCompany="GL"

:: Application ID (0~65535)
set AppID=0

Application's signature is 4 bytes long and composed of:

  • Company is a 2 characters string,
  • ID is an 16-bits integer (0 to 65535).

Some company string are reserved:

String Company's name
"AB" Konami (Boxing and Football)
"CD" Konami (many games)
"EF" Konami (Pennant Race and Knightmare 3)
"gl" MSXgl Samples
"PP" Pixel Phenix
"YZ" Konami (Game Master 2)
"XX" Reserved