Difference between revisions of "AppSignature"
From MSX Game Library
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|- | |- | ||
| <tt>"EF"</tt> || Konami (''Pennant Race'' and ''Knightmare 3'') | | <tt>"EF"</tt> || Konami (''Pennant Race'' and ''Knightmare 3'') | ||
+ | |- | ||
+ | | <tt>"GH"</tt> || ''Reserved'' | ||
|- | |- | ||
| <tt>"gl"</tt> || MSXgl Samples | | <tt>"gl"</tt> || MSXgl Samples |
Revision as of 21:17, 22 October 2022
This Build tool option allow to add an application signature to binary data (right after the header).
:: Add application signature to binary data (0=false, 1=true) set AppSignature=0 :: Application company set AppCompany="GL" :: Application ID (0~65535) set AppID=0
Application's signature is 4 bytes long and composed of:
- Company is a 2 characters string,
- ID is an 16-bits integer (0 to 65535).
Some company string are reserved:
String | Company's name |
---|---|
"AB" | Konami (Boxing and Football) |
"CD" | Konami (many games) |
"EF" | Konami (Pennant Race and Knightmare 3) |
"GH" | Reserved |
"gl" | MSXgl Samples |
"PP" | Pixel Phenix |
"YZ" | Konami (Game Master 2) |
"XX" | Reserved |