Difference between revisions of "AppSignature"

From MSX Game Library

Line 23: Line 23:
 
|-
 
|-
 
| <tt>"EF"</tt> || Konami (''Pennant Race'' and ''Knightmare 3'')
 
| <tt>"EF"</tt> || Konami (''Pennant Race'' and ''Knightmare 3'')
 +
|-
 +
| <tt>"JP"</tt> || Johan (?)
 
|-
 
|-
 
| <tt>"GH"</tt> || ''Reserved''
 
| <tt>"GH"</tt> || ''Reserved''

Revision as of 22:26, 22 October 2022

This Build tool option allow to add an application signature to binary data (right after the header).

:: Add application signature to binary data (0=false, 1=true)
set AppSignature=0

:: Application company
set AppCompany="GL"

:: Application ID (0~65535)
set AppID=0

Application's signature is 4 bytes long and composed of:

  • Company is a 2 characters string,
  • ID is an 16-bits integer (0 to 65535).

Some company string are reserved:

String Company's name
"AB" Konami (Boxing and Football)
"CD" Konami (many games)
"EF" Konami (Pennant Race and Knightmare 3)
"JP" Johan (?)
"GH" Reserved
"gl" MSXgl Samples
"PP" Pixel Phenix
"YZ" Konami (Game Master 2)
"XX" Reserved

Application signature is put just after the binary header:

  • At ROM start address +0010h,
  • At Basic binary start address +0007h.