Difference between revisions of "AppSignature"
From MSX Game Library
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| Application's signature is 4 bytes long and composed of: | Application's signature is 4 bytes long and composed of: | ||
| − | * 2 bytes for  | + | * 2 bytes for the company/group/creator name (a 2-character string like "MX" for example), | 
| − | * 2 bytes for  | + | * 2 bytes for the application number (any value between 0 and 65535). | 
| Some company string are reserved: | Some company string are reserved: | ||
Revision as of 22:28, 22 October 2022
This Build tool option allow to add an application signature to binary data (right after the header).
:: Add application signature to binary data (0=false, 1=true) set AppSignature=1 :: Application company set AppCompany="GL" :: Application ID (0~65535) set AppID=0
Application's signature is 4 bytes long and composed of:
- 2 bytes for the company/group/creator name (a 2-character string like "MX" for example),
- 2 bytes for the application number (any value between 0 and 65535).
Some company string are reserved:
| String | Company's name | 
|---|---|
| "AB" | Konami (Boxing and Football) | 
| "CD" | Konami (many games) | 
| "EF" | Konami (Pennant Race and Knightmare 3) | 
| "JP" | Johan (?) | 
| "GH" | Reserved | 
| "gl" | MSXgl Samples | 
| "PP" | Pixel Phenix | 
| "YZ" | Konami (Game Master 2) | 
| "XX" | Reserved | 
Application signature is put just after the binary header:
- At ROM start address +0010h,
- At Basic binary start address +0007h.