Difference between revisions of "AppSignature"
From MSX Game Library
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* 16-bits hexadecimal number starting with <tt>0x</tt> (<tt>0x0750</tt> for example). | * 16-bits hexadecimal number starting with <tt>0x</tt> (<tt>0x0750</tt> for example). | ||
+ | Application signature is put just after the binary header: | ||
+ | * At ROM start address +0010h, | ||
+ | * At Basic binary start address +0007h. | ||
+ | |||
+ | == Code name == | ||
Some creator's code are already reserved: | Some creator's code are already reserved: | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
Come on [https://discord.gg/pMeadGfv8E Discord] to reserve your name. | Come on [https://discord.gg/pMeadGfv8E Discord] to reserve your name. | ||
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Revision as of 22:50, 22 October 2022
This Build tool option allow to add an application signature to binary data (right after the header).
:: Add application signature to binary data (0=false, 1=true) set AppSignature=1 :: Application company set AppCompany="GL" :: Application ID (0~65535) set AppID=0
Application's signature is 4 bytes long and composed of:
- 2 bytes for the creator/group/company code name (a 2-character string),
- 2 bytes for the application number (any value between 0 and 65535).
If 2-character string is recommended for creator code and integer for application number, in fact, both of those parameters can be any of:
- 2-character string ("MX" for example),
- 16-bits decimal unsigned number (1234 for example),
- 16-bits hexadecimal number starting with 0x (0x0750 for example).
Application signature is put just after the binary header:
- At ROM start address +0010h,
- At Basic binary start address +0007h.
Code name
Some creator's code are already reserved:
Code | Creator's name |
---|---|
"AB" | Konami (Boxing and Football) |
"CD" | Konami (many games) |
"EF" | Konami (Pennant Race and Knightmare 3) |
"JP" | Johan? |
"GH" | Reserved |
"gl" | MSXgl (samples) |
"PP" | Pixel Phenix |
"YZ" | Konami (Game Master 2) |
"XX" | Reserved |
Come on Discord to reserve your name.