Difference between revisions of "Roadmap"

From MSX Game Library

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* Add full support for MSX-DOS 1 & 2 (e.g. command-line parameters).
 
* Add full support for MSX-DOS 1 & 2 (e.g. command-line parameters).
 
* Build Tool
 
* Build Tool
** Add IPS generator (to create a Patch for a given binary)
+
** Add IPS generator (to create a Patch for a given binary).
** Rewrite BuildTool in script langage (Node.js) and add multi-plateform support (Linux & MacOS). ''Sorry, it's still for Windows only for the moment.''
+
** Add an option to compile the source files in parallel.
 
** Add build option to convert 16 KB ROM-mapper to RAM segement switch and RAM loader.
 
** Add build option to convert 16 KB ROM-mapper to RAM segement switch and RAM loader.
 
* Optimize, optimize and optimize.
 
* Optimize, optimize and optimize.

Revision as of 18:34, 26 December 2022

Here is the planned features as 2022/08/11:

  • Add support for new audio format:
  • Add support for new chip:
    • ⏳ Yamaha V9990 graphic chip.
    • MoonSound (OPL4) audio chip.
  • Add support for Network cartridge (Gr8net, DenYoNet & Obsonet)
  • Add support for MSX turbo R specific features.
    • Add support for R800 assembler. I need to check the feasibility with SDCC.
  • Add replayer for Animecha data and/or for an original 2D animation format.
  • Add bitmap scrolling feature to scroll module.
  • Add full support for MSX-DOS 1 & 2 (e.g. command-line parameters).
  • Build Tool
    • Add IPS generator (to create a Patch for a given binary).
    • Add an option to compile the source files in parallel.
    • Add build option to convert 16 KB ROM-mapper to RAM segement switch and RAM loader.
  • Optimize, optimize and optimize.
    • Rewrite update function in assembler for game_pawn and scroll modules.
    • Create optional fast copy/fill/read functions using unrolled outi/ini for vdp module (for supported screen mode).
    • Add assembler optimization option (using SDCC peep-hole and/or MDL)