Difference between revisions of "Roadmap"
From MSX Game Library
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** Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL). | ** Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL). | ||
** Continue to set the <tt>__preserves_regs</tt> directive for all remaining assembly functions to help the compiler optimize register usage. ''(already done for VDP and V9990 modules)'' | ** Continue to set the <tt>__preserves_regs</tt> directive for all remaining assembly functions to help the compiler optimize register usage. ''(already done for VDP and V9990 modules)'' | ||
+ | ** Add [https://www.msxcomputermagazine.nl/mccw/92/Multiplication/en.html fast multiplication function] |
Revision as of 12:57, 4 January 2023
This is not really a Roadmap since I can't guarantee any delivery date, but here are the new features planned as of 2022/12/29:
- Add support for new audio format:
- TriloTracker FM replayer (and update of the new SCC replayer).
- Voice synthesis on the ISR replayer (from ARTRAG).
- Moonblaster replayer.
- Realfun 3 replayer.
- Lovely Composer replayer.
- MIDI replayer (through PSG, MSX-Music and MSX-Audio).
- Add support for new chip:
- Yamaha V9990 graphic chip. ⏳WIP (~90% of the features currently supported)
- MoonSound (OPL4) audio chip.
- Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.).
- Add support for Network cartridge (Gr8net, DenYoNet & Obsonet).
- Add support for MSX turbo R specific features.
- Add support for R800 assembler. I need to check the feasibility with SDCC.
- Add replayer for Animecha data and/or for an original 2D animation format.
- Add bitmap scrolling feature to scroll module.
- Add full support for MSX-DOS 1 & 2 (e.g. command-line parameters). ⏳WIP
- Build tool
- Add an option to compile the source files in parallel.
- Add IPS generator (to create a Patch for a given binary).
- Add build option to convert 16 KB ROM-mapper to RAM segement switch and RAM loader.
- Use SDCC's -M option to generate file dependency list and allow skip old file option to check all depedecies (Make like)
- Optimize, optimize and optimize!
- Rewrite update function in assembler for game_pawn and scroll modules.
- Create optional fast copy/fill/read functions using unrolled outi/ini for vdp module (for supported screen mode).
- Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL).
- Continue to set the __preserves_regs directive for all remaining assembly functions to help the compiler optimize register usage. (already done for VDP and V9990 modules)
- Add fast multiplication function