Samples

From MSX Game Library

Revision as of 17:34, 19 May 2023 by Aoineko (talk | contribs) (Utilities)

The samples marked as "WIP" state are not functional.
Trying to test them for now is useless.

Samples

Core

Hello World

Program showing the minimal code needed to display a text.
32K

BIOS

Program showing the use of default BIOS functions.
32K

Clock

Program showing the use of the Real Time Clock (Ricoh RP-5C01) to get current time and save/load from CMOS memory.
32K

PSG

Program showing the use of direct control over PSG sound chip.
32K

System

Program showing the retrieval of system information.
  • File: s_sys.c
  • State: ✔️ Functional
32K

Render

Draw

Program showing the use of Draw module with the MSX2 bitmap screen modes.
32K

Graph Mode 3

Program showing the use of Screen 4 (aka Graph mode 3) with various configuration (including unofficial MSX configurations like "Screen 1.5").
32K

Print

Program showing the use of graphical print features (bitmap, sprite, effects, etc.).
32K

Sprite Mode 1

Program showing the use of sprite mode 1 and a Sprite Attribute Table flip method to reduce sprite disappearance.
32K

Sprite Mode 2

Program showing the use of sprite mode 2 and split screen to change VDP setting during screen rendering.
32K

Software Sprite

Program showing the use of software sprite for all bitmap modes using VDP commands.
32K

Software Tile

Program showing the use of software tile mode for MSX2 bitmap modes (only Screen 5 & 8 has been tested).
32K

Text

Program showing the use of print module with text modes (all MSX1 and MSX2 text/tiled mode).
32K

VDP Command

Program showing the use of VDP command to draw several effect in all bitmap modes.
32K

Target format

Boot Disk

Program showing the use boot disk target format. The program will be start from disk without going through MSX-DOS but allow to use BDOS function.
  • Showcased modules:
  • File: s_dos0.c
  • State: ❓ Partially functional
BOOT

MSX-DOS

Program showing the use of MSX-DOS 1 routines to load and display image from file.
MSX-DOS

MSX-DOS 2

Program showing the use of various MSX-DOS 2 routines to load and display image, get disk information or handle mapped memory.
MSX-DOS 2

Mapped ROM

Program showing usage of mapped ROM and segments switching.

Utilities

BASIC USR

Program showing the creation of binary to be load and used from BASIC.
BIN (USR)

Compressor

Program showing the use several compression algorithms (RLEp, Bitbuster 1 & 2, ZX0 and Pletter).
MSX-DOS

Game

Program showing the use of Game and Game pawn modules. The Game module offers state management while Game pawn allows to manage characters (display, animation, movement, collision, etc.)
32K

Math

Program showing the use of mathematics pre-computed tables, pseudo-random generator and quick-computation functions.
32K

Scrolling

Program showing the use of multi-directionnal tile-based scrolling and screen adjust register for smooth scrolling.
32K

Devices

Joystick

Program showing the use of joystick and input manager.
32K

Keyboard

Program showing the use of keyboard and input manager.
32K

Mouse

.
{{}} 32K

Ninja Tap

Program showing the use of NinjaTap device.
  • File: s_ntap.c
  • State: ✔️ Functional
32K

ObsoNET

.
  • File: s_onet.c
  • State: ❓ Partially functional
{{}} 32K

PAC

.
  • File: s_pac.c
  • State: ✔️ Functional
32K

V9990

.
{{}} 32K

Audio Format

Arkos

blablabla...
32K

ayFX

blablabla...
  • File: s_ayfx.c
  • State: ✔️ Functional
32K

lVGM

.
  • File: s_lvgm.c
  • State: ✔️ Functional
{{}} 32K

PCM-Encoder

.
32K

PCM Play

.
{{}} 32K

PT3

blablabla...
  • File: s_pt3.c
  • State: ✔️ Functional
32K

Trilo Tracker SCC

.
{{}} 32K

VGM

blablabla...
  • File: s_vgm.c
  • State: ✔️ Functional
32K

WYZ

blablabla...
  • File: s_wyz.c
  • State: ✔️ Functional
32K

WYZ2

.
  • File: s_wyz2.c
  • State: ✔️ Functional
32K

Targets

blablabla...
32K

Template

Template MSX1

blablabla...
32K

Template MSX2

blablabla...
32K