Roadmap
From MSX Game Library
This is not really a Roadmap since I can't guarantee any delivery date, but here are the new features planned as of 2023/07/20:
- Add support for SDCC 4.3.0
- Add support for new audio format:
- TriloTracker FM replayer (and update of the new SCC replayer).
- Voice synthesis on the ISR replayer (from ARTRAG).
- Moonblaster replayer.
- Realfun 3 replayer.
- Lovely Composer replayer.
- ADX replayer.
- MML replayer.
- MIDI replayer (through PSG, MSX-Music and MSX-Audio).
- Add support for new chip:
- Yamaha V9990 graphic chip. ⏳WIP (~90% of the features currently supported)
- MoonSound (OPL4) audio chip.
- Add support for SRAM cartridge:
- PAC & FM-PAC ✔️
- Game Master 2 ⏳.
- Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.).
- Add support for Network cartridge (Gr8net, DenYoNet & Obsonet).
- Add support for Network cable (Konami & JoyNet).
- Add support for MSX turbo R specific features.
- Add support for R800 assembler. I need to check the feasibility with SDCC.
- Add replayer for Animecha data and/or for an original 2D animation format.
- Add bitmap scrolling feature to scroll module.
- Build tool
- Add an option to compile the source files in parallel.
- Add IPS generator (to create a Patch for a given binary).
- Add build option to convert 16 KB ROM-mapper to RAM segement switch and RAM loader.
- Use SDCC's -M option to generate file dependency list and allow skip old file option to check all depedecies (Make like)
- Optimize, optimize and optimize!
- Rewrite update function in assembler for game_pawn and scroll modules.
- Create optional fast copy/fill/read functions using unrolled outi/ini for vdp module (for supported screen mode).
- Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL).
- Continue to set the __preserves_regs directive for all remaining assembly functions to help the compiler optimize register usage. (already done for VDP and V9990 modules)
- Add fast multiplication function ([1])