Modules/game

From MSX Game Library

Revision as of 00:01, 13 January 2024 by Aoineko (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

< Modules

game

Code: game.h

Category: Gameplay

Dependencies:

Samples:

The game module handle program architecture, from program initialization, to update synchronization on the screen display, and features a task management system.

Usage

To use this module, include "game.h" in your source code, and add "game" to the modules list (LibModules) in your project's configuration file (project_config.js).


Samples

See module use cases in the sample programs:

Settings

Library configuration (msxgl_config.h):

// Game state setting
#define GAME_USE_STATE		TRUE	// Add state machine features
#define GAME_USE_VSYNC		TRUE	// Add vertical synchronization features
#define GAME_USE_LOOP		TRUE	// Add game main loop with call to v-synch and state

Dependencies

Dependency on other modules:

Documentation