Z80 wait instructions
From MSX Game Library
Z80 instruction set that don't change registers value (except for F register):
Inst. | TS | Bytes | Flag modification |
---|---|---|---|
NOP | 5 | 1 | None |
OR 0 | 8 | 2 | C and N flags cleared, P/V detects parity, and rest are modified by definition. |
NOP NOP |
10 | 2 | None |
LD R,A | 11 | 2 | C is preserved, H and N are reset, and alters Z and S. P/V is set if interrupts are enabled, reset otherwise. |
NOP OR 0 |
13 | 3 | C and N flags cleared, P/V detects parity, and rest are modified by definition. |
BIT 0,(HL) | 14 | 2 | Opposite of the bit #0 is written into the Z flag. C is preserved, N is reset, H is set, and S and P/V are undefined. |
NOP NOP NOP |
15 | 3 | None |
NOP LD R,A |
16 | 3 | C is preserved, H and N are reset, and alters Z and S. P/V is set if interrupts are enabled, reset otherwise. |
NOP NOP NOP NOP |
20 | 4 | None |
CP (IY+0) | 21 | 3 | C, S, and Z flags modified by definition. P/V detects overflow. |
BIT 0,(IY+0) | 22 | 4 | Opposite of the bit #0 is written into the Z flag. C is preserved, N is reset, H is set, and S and P/V are undefined. |
NOP CP (IY+0) |
26 | 4 | C, S, and Z flags modified by definition. P/V detects overflow. |
NOP BIT 0,(IY+0) |
27 | 5 | Opposite of the bit #0 is written into the Z flag. C is preserved, N is reset, H is set, and S and P/V are undefined. |