Modules/game pawn

From MSX Game Library

Revision as of 13:59, 8 February 2022 by Aoineko (talk | contribs)

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The game_pawn module handle character rendering, collision and physics.

This module offer several structures the user can use to configure a pawn (a player, an enemy or event an item) for rendering (multi-layers and flip/flap) and movement.

Dependencies

Settings

GAMEPAWN_USE_PHYSICS: Include collision and physics handling functions.