Samples
From MSX Game Library
The samples marked as "WIP" state are not functional.
Trying to test them for now is useless.
Contents
Samples
BIOS

Program showing the use of basic BIOS functions.
- File: s_bios.c
- State: Template:STATE/Fonctional
32K Clock

Program showing the use of the Real Time Clock (Ricoh RP-5C01).
- File: s_clock.c
- State: Template:STATE/Fonctional
32K Draw

Program showing the use of Draw module in different screen mode.
- File: s_draw.c
- State: Template:STATE/Fonctional
32K Game

Program showing the use of game and game's pawn modules.
- File: s_game.c
- State: Template:STATE/Fonctional
32K Hello World

Program showing the minimal needs to display a text.
- File: s_hello.c
- State: Template:STATE/Fonctional
32K Joystick

Program showing the use of joystick and input manager.
- File: s_joystk.c
- State: Template:STATE/Fonctional
32K Keyboard

Program showing the use of keyboard and input manager.
- File: s_keybrd.c
- State: Template:STATE/Fonctional
32K ROM Mapper
Math

Program showing the use of mathematics pre-calculated tables and pseudo-random generator.
- File: s_math.c
- State: Template:STATE/Fonctional
32K 
Program showing the use of graphical print features (bitmap, sprite, effects, etc.).
- File: s_print.c
- State: Template:STATE/Fonctional
32K PSG

Program showing the use of direct control over PSG chip.
- File: s_psg.c
- State: Template:STATE/Fonctional
32K Scrolling

Program showing the use of multi-directionnal tile-based scrolling and screen adjust register for smooth scrolling.
- File: s_scroll.c
- State: Template:STATE/Fonctional
32K Sprite Mode 1

Program showing the use of sprite mode 1 and SAT flip method.
- File: s_sm1.c
- State: Template:STATE/Fonctional
32K Sprite Mode 2
Program showing the use of sprite mode 2 and split screen.
- File: s_sprite.c
- State: Template:STATE/Fonctional
32K Software Sprite

Program showing the use of software sprite using VDP commands.
- File: s_swsprt.c
- State: Template:STATE/Fonctional
32K System
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