Modules/game pawn/Settings
From MSX Game Library
Library configuration (msxgl_config.h):
#define GAMEPAWN_ID_PER_LAYER FALSE // Set sprite ID for each layer (otherwise set per pawn) #define GAMEPAWN_USE_PHYSICS TRUE // Add physics and collision features // Pawn's bound (can be fixed for all pawn, or setable for each one) #define GAMEPAWN_BOUND_X GAMEPAWN_BOUND_CUSTOM #define GAMEPAWN_BOUND_Y GAMEPAWN_BOUND_CUSTOM // Collision position options for each pawn's side // - GAMEPAWN_COL_0 // - GAMEPAWN_COL_25 // - GAMEPAWN_COL_50 // - GAMEPAWN_COL_75 // - GAMEPAWN_COL_100 #define GAMEPAWN_COL_DOWN (GAMEPAWN_COL_25|GAMEPAWN_COL_75) #define GAMEPAWN_COL_UP GAMEPAWN_COL_50 #define GAMEPAWN_COL_RIGHT GAMEPAWN_COL_50 #define GAMEPAWN_COL_LEFT GAMEPAWN_COL_50 // Options to determine which border collide or trigger events // - GAMEPAWN_BORDER_NONE // - GAMEPAWN_BORDER_DOWN // - GAMEPAWN_BORDER_UP // - GAMEPAWN_BORDER_RIGHT // - GAMEPAWN_BORDER_LEFT #define GAMEPAWN_BORDER_EVENT (GAMEPAWN_BORDER_DOWN|GAMEPAWN_BORDER_RIGHT) #define GAMEPAWN_BORDER_BLOCK (GAMEPAWN_BORDER_UP|GAMEPAWN_BORDER_LEFT) // Top/bottom border position (in pixel) #define GAMEPAWN_BORDER_MIN_Y 0 // High border Y coordinade #define GAMEPAWN_BORDER_MAX_Y 191 // Low border Y coordinate #define GAMEPAWN_FORCE_SM1 FALSE // Force the use sprite mode 1 (for MSX2) #define GAMEPAWN_USE_VRAM_COL TRUE // Use VRAM to chech tile collision (use RAM buffer instead) #define GAMEPAWN_TILEMAP_WIDTH 32 // Width of the tiles map #define GAMEPAWN_TILEMAP_HEIGHT 24 // Height of the tiles map