SDCC

From MSX Game Library

Revision as of 13:27, 22 January 2024 by Aoineko (talk | contribs)

SDCC is the toolchain used in MSXGL to compile, assemble and link the sources files.

Supported version:

  • Embedded: SDCC 4.2.0
  • Tested: SDCC 4.4.0 RC2

Assembler

The assembler, sdasz80, is based on ASxxxx cross assembles.

sdasz80 syntax is almost standard except for:

  • Define instructions numeral values: must be prefixed with # character.
  • Define directive: must be prefix with . character.
  • Access to IX and IY register using offset: offset have to be write before the register name into parentheses.
Standard sdasz80
; Numeral
ld      a, 100
and     01111100b
ld      lh, 1234h

; Directive
db      100
dw      1234h

; IX/IY offset
ld      e, iy[0]
ld      d, iy[1]
; Numeral
ld      a, #100
and     #0b01111100
ld      lh, #0x1234

; Directive
.db     100
.dw     0x1234

; IX/IY offset
ld      e, 0(iy)
ld      d, 1(iy)

Links

For more information: