Lexicon
From MSX Game Library
B
- Bank (mapper): A chunk of memory (8 or 16 KB) managed by a register that allow to select what part of the mapped ROM (segment) is visible in the given bank. For 8 KB mappers, there is 2 banks per page and for 16 KB one, there is 1 bank per page1.
M
- Memory space: The total memory address space visible by the Z80 (64 KB from 0000h to FFFFh)
P
- Page (memory): A quarter of the memory space (16 KB). The page number is defined by the 2 higher bits of the address. MSX allow to select an given slot/subslot to be visible in each page.
S
- Segment (mapper): A chunk of mapped ROM (8 or 16 KB) that can be selected into a given bank.