Build Tool
From MSX Game Library
Contents
Options
Path
- ProjDir: Project source directory
- OutDir: Output directory for intermediate files
- LibDir: Engine source directory
- ToolsDir: Path to utilities used during build process
Tools
- :
Project
- ProjName: Project name (will be use for output filename)
- ProjModules: Project modules to build (use ProjName if not defined)
- LibModules: List of library modules to build
- AddSources: Additional sources (can be C or sdasz80 assembler)
Target
- Machine: MSX version. Can be:
- 1: MSX 1
- 2: MSX 2
- 2P: MSX 2+
- TR: MSX TurboR
- 12: MSX 1/2 (working on MSX1 but allow to use MSX2 feature)
- Target: Target format. Can be:
- BIN: .bin BASIC binary program (8000h~)
- ROM_8K: .rom 8KB ROM in page 1 (4000h ~ 5FFFh)
- ROM_8K_P2: .rom 8KB ROM in page 2 (8000h ~ 9FFFh)
- ROM_16K: .rom 16KB ROM in page 1 (4000h ~ 7FFFh)
- ROM_16K_P2: .rom 16KB ROM in page 2 (8000h ~ BFFFh)
- ROM_32K: .rom 32KB ROM in page 1-2 (4000h ~ BFFFh)
- ROM_48K: .rom 48KB ROM in page 0-2 (0000h ~ BFFFh). Pages 1-2 visible at start
- ROM_48K_ISR: .rom 48KB ROM in page 0-2 (0000h ~ BFFFh). Pages 0-2 visible at start
- ROM_64K: .rom 64KB ROM in page 0-3 (0000h ~ FFFFh). Pages 1-2 visible at start
- ROM_64K_ISR: .rom 64KB ROM in page 0-3 (0000h ~ FFFFh). Pages 0-2 visible at start
- ROM_ASCII8: .rom 128KB ROM using ASCII-8 mapper
- ROM_ASCII16: .rom 128KB ROM using ASCII-16 mapper
- ROM_KONAMI: .rom 128KB ROM using Konami mapper (8KB segments)
- ROM_KONAMI_SCC: .rom 128KB ROM using Konami SCC mapper (8KB segments)
- DOS1: .com MSX-DOS 1 program (0100h~) No direct acces to Main-ROM
- DOS2: .com MSX-DOS 2 program (0100h~) No direct acces to Main-ROM
- DOS2_ARG: .com [WIP] MSX-DOS 2 program (using command line arguments ; 0100h~) No direct acces to Main-ROM.
- ROMSize: ROM mapper size (from 64 to 4096). Must be a multiple of 8 or 16 depending on the mapper type
- ForceRamAddr: Overwrite RAM starting address (C000h if not defined)