New pages
From MSX Game Library
- 23:39, 25 October 2025 Modules/arkos/aky player/Settings (hist) [193 bytes] Aoineko (talk | contribs) (Created page with "Library configuration (<tt>msxgl_config.h</tt>): <syntaxhighlight lang="c"> // Arkos Tracker options #define AKY_BUFFER_ADDR 0xF000 // Replayer working area address in RAM...")
- 23:38, 25 October 2025 Modules/arkos/akm player/Settings (hist) [295 bytes] Aoineko (talk | contribs) (Created page with "Library configuration (<tt>msxgl_config.h</tt>): <syntaxhighlight lang="c"> // Arkos Tracker options #define AKM_BUFFER_ADDR 0xF000 // Replayer working area address in RAM...")
- 23:38, 25 October 2025 Modules/arkos/akg player/Settings (hist) [365 bytes] Aoineko (talk | contribs) (Created page with "Library configuration (<tt>msxgl_config.h</tt>): <syntaxhighlight lang="c"> // Arkos Tracker options #define AKG_BUFFER_ADDR 0xF000 // Replayer working area address in RAM...")
- 12:34, 17 October 2025 Interrupt handler (hist) [3,340 bytes] Aoineko (talk | contribs) (Created page with "The MSX interrupt mechanism is essential for gameplay synchronization, but also for using certain peripheral features (such as the graphics processor). == What is an inte...")
- 09:17, 16 October 2025 Gameplay synchronization (hist) [9,360 bytes] Aoineko (talk | contribs) (Created page with "Synchronization is the process that allows a code loop to run at a constant intended speed. == Why should I synchronize? == Let say you want a monster to move from left to ri...")
- 19:39, 12 October 2025 Modules/ndp/ndp player/Usage (hist) [1,686 bytes] Aoineko (talk | contribs) (Created page with "=== Music === === SFX ===")
- 19:38, 12 October 2025 Modules/ndp/ndp player/Desc (hist) [85 bytes] Aoineko (talk | contribs) (Created page with "The {{MOD|ndp/ndp_player}} module lets you play music in '''NDP''' format.")
- 19:36, 12 October 2025 Modules/ndp/ndp player (hist) [133 bytes] Aoineko (talk | contribs) (Created page with "{{MODULE |name=ndp/ndp_player |category=Audio |image= |dependency1= |dependency2= |dependency3= |sample1=s_ndp |sample2= |sample3= }}")
- 23:36, 22 September 2025 Modules/device/wavegame/Desc (hist) [124 bytes] Aoineko (talk | contribs) (Created page with "The {{MOD|device/wavegame}} module handle MSX Pico+'s WaveGame feature to play high-quality wave musics from an application.")
- 23:34, 22 September 2025 Modules/device/msx-hid/Desc (hist) [49 bytes] Aoineko (talk | contribs) (Created page with "The {{MOD|game}} module handle MSX-HID.")
- 23:33, 22 September 2025 Modules/device/joymega/Desc (hist) [90 bytes] Aoineko (talk | contribs) (Created page with "The {{MOD|game}} module handle JoyMega device to use 6-buttons gamepad on a MSX.")
- 23:32, 22 September 2025 Modules/tool/disk save/Desc (hist) [162 bytes] Aoineko (talk | contribs) (Created page with "The {{MOD|tool/disk_save}} module handle save to disk from ROM application. This is useful for example to save game progress of level created by in-game's editor.")
- 23:30, 22 September 2025 Modules/device/wavegame (hist) [138 bytes] Aoineko (talk | contribs) (Created page with "{{MODULE |name=device/wavegame |category=Device |image= |dependency1= |dependency2= |dependency3= |sample1=s_wavegm |sample2= |sample3= }}")
- 23:29, 22 September 2025 Modules/device/msx-hid (hist) [141 bytes] Aoineko (talk | contribs) (Created page with "{{MODULE |name=device/msx-hid |category=Device |image= |dependency1=input |dependency2= |dependency3= |sample1= |sample2= |sample3= }}")
- 23:28, 22 September 2025 Modules/device/joymega (hist) [141 bytes] Aoineko (talk | contribs) (Created page with "{{MODULE |name=device/joymega |category=Device |image= |dependency1=input |dependency2= |dependency3= |sample1=s_jmega |sample2= |sample3= }}")
- 23:26, 22 September 2025 Modules/tool/disk save (hist) [136 bytes] Aoineko (talk | contribs) (Created page with "{{MODULE |name=tool/disksave |category=Tool |image= |dependency1=dos |dependency2= |dependency3= |sample1=s_save |sample2= |sample3= }}") originally created as "Modules/tool/disksave"
- 23:23, 22 September 2025 Modules/fsm/Desc (hist) [96 bytes] Aoineko (talk | contribs) (Created page with "The {{MOD|fsm}} module handle Finite State Machine and can be use to manage applications states.")
- 23:22, 22 September 2025 Modules/fsm (hist) [130 bytes] Aoineko (talk | contribs) (Created page with "{{MODULE |name=fsm |category=Tool |image= |dependency1= |dependency2= |dependency3= |sample1= |sample2= |sample3= }}")
- 23:21, 22 September 2025 Modules/game/sequence/Desc (hist) [126 bytes] Aoineko (talk | contribs) (Created page with "The {{MOD|game/sequence}} module handle interactive gameplay sequence. Can be use for interactive movie or point & click game.")
- 23:19, 22 September 2025 Modules/game/sequence (hist) [130 bytes] Aoineko (talk | contribs) (Created page with "{{MODULE |name=game/sequence |category=Gameplay |image= |dependency1= |dependency2= |dependency3= |sample1= |sample2= |sample3= }}")
- 23:17, 22 September 2025 Modules/wyz/wyz player2/Settings (hist) [447 bytes] Aoineko (talk | contribs) (Created page with "Library configuration (<tt>msxgl_config.h</tt>): <syntaxhighlight lang="c"> // WYZ Tracker replayer options // Channels number // - WYZ_3CH // - WYZ_6CH #define WYZ_CHANNELS...")
- 23:16, 22 September 2025 Modules/wyz/wyz player/Settings (hist) [447 bytes] Aoineko (talk | contribs) (Created page with "Library configuration (<tt>msxgl_config.h</tt>): <syntaxhighlight lang="c"> // WYZ Tracker replayer options // Channels number // - WYZ_3CH // - WYZ_6CH #define WYZ_CHANNELS...")
- 23:15, 22 September 2025 Modules/ayfx/ayfx player/Settings (hist) [292 bytes] Aoineko (talk | contribs) (Created page with "Library configuration (<tt>msxgl_config.h</tt>): <syntaxhighlight lang="c"> // ayFX options // - AYFX_BUFFER_DEFAULT .......... Use PSG module PSG register buffer // - AYFX_BU...")
- 23:05, 22 September 2025 Modules/device/paddle/Desc (hist) [93 bytes] Aoineko (talk | contribs) (Created page with "The {{MOD|device/paddle}} module to handle paddle device like the Taito Arkanoid Vaus Paddle.")
- 23:03, 22 September 2025 Modules/device/paddle/Settings (hist) [195 bytes] Aoineko (talk | contribs) (Created page with "Library configuration (<tt>msxgl_config.h</tt>): <syntaxhighlight lang="c"> // Paddle module setting #define PADDLE_USE_CALIB TRUE // Add functions paddle calibration featur...")
- 23:02, 22 September 2025 Modules/device/paddle (hist) [136 bytes] Aoineko (talk | contribs) (Created page with "{{MODULE |name=device/paddle |category=Device |image= |dependency1= |dependency2= |dependency3= |sample1=s_paddle |sample2= |sample3= }}")
- 23:01, 22 September 2025 Modules/v9990/Settings (hist) [1,189 bytes] Aoineko (talk | contribs) (Created page with "Library configuration (<tt>msxgl_config.h</tt>): <syntaxhighlight lang="c"> // V9990 screen modes support #define V9_USE_MODE_P1 TRUE // Tile mode 0 256x212 #define V9_USE_...")
- 22:38, 22 September 2025 Modules/game/pawn/Usage (hist) [3,610 bytes] Aoineko (talk | contribs) (Created page with "=== Define pawn's sprites === The visual of a pawn is defined by one or more sprite layers. The <tt>Game_Sprite</tt> structure allows to define the parameters of each layer :...")
- 22:37, 22 September 2025 Modules/game/pawn/Settings (hist) [2,882 bytes] Aoineko (talk | contribs) (Created page with "Library configuration (<tt>msxgl_config.h</tt>): <syntaxhighlight lang="c">// Pawn setting #define PAWN_ID_PER_LAYER FALSE // Set sprite ID for each layer (otherwise set per...")
- 22:35, 22 September 2025 Modules/game/pawn/Desc (hist) [457 bytes] Aoineko (talk | contribs) (Created page with "The {{MOD|game/pawn}} module handle character animation, rendering, collision and physics. This module offer several structures the user can use to configure a pawn (a player...")
- 22:34, 22 September 2025 Modules/game/pawn (hist) [219 bytes] Aoineko (talk | contribs) (Created page with "{{MODULE |name=game/pawn |category=Gameplay |image=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_game.png |dependency1=vdp |dependency2=memory |depende...")
- 00:00, 18 September 2025 Release (hist) [4,297 bytes] Aoineko (talk | contribs) (Created page with "== MSXgl 1.3.0 == * [Build tool] Added new target "C library" and option to add additionnal library to a project * [Core] Removed pragma disable_warning (59) Remove "function...")
- 10:58, 10 August 2025 NEO mapper 1.2 (hist) [11,698 bytes] Aoineko (talk | contribs) (Created page with "= WIP = Here's a proposal for a mapper format operating with a 16-bit segment register and allowing ROMs larger than the 2/4 MB limit of classic mappers. == Specifications ==...")