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  • 21:16, 3 November 2024JSX-C (hist)[3,317 bytes]Aoineko (talk | contribs) (Created page with "== Protocol == Proposal for a protocol to handle joypads with a '''variable number of sticks and buttons''', plug in the MSX’s '''[https://www.msx.org/wiki/General_Purpose_...")
  • 13:08, 31 October 2024JSX-B (hist)[2,892 bytes]Aoineko (talk | contribs) (Created page with "== Protocol == Proposal for a protocol to handle joypads with a variable number of sticks and buttons, plug in the MSX’s [https://www.msx.org/wiki/General_Purpose_port gene...")
  • 01:00, 29 October 2024MGI (hist)[1,637 bytes]Aoineko (talk | contribs) (Created page with "MGI is a video format for MSXgl.")
  • 23:38, 19 October 2024JSX (hist)[2,408 bytes]Aoineko (talk | contribs) (Created page with " == Protocol == === No-communication state === Write R#15 : Pin 8: LOW : Pin 6: ''any value'' Read R#14 : Any available value between 00-3F not already used === Start c...")
  • 15:51, 16 October 2024VS Code (hist)[1,712 bytes]Aoineko (talk | contribs) (Created page with "While MSXgl can be used with any source code editor, there are some very useful features that work specifically with '''Visual Studio Code'''. == Source code debugging == {{E...")
  • 23:20, 18 September 2024Modules/debug/Usage (hist)[2,938 bytes]Aoineko (talk | contribs) (Created page with "=== Emulators === ==== {{Emulicious}} Emulicious ==== Emulicious support all debug functions. It is recommended to call the <tt>DEBUG_INIT()</tt> function at the beginning of...")