Samples
From MSX Game Library
The samples marked as "WIP" state are not functional.
Trying to test them for now is useless.
Contents
Samples
Core
Hello World

Program showing the minimal code needed to display a text.
- File: s_hello.c
- State: Template:Fonctional


BIOS

Program showing the use of default BIOS functions.
- Showcased modules:
- File: s_bios.c
- State: Template:Fonctional


Clock

Program showing the use of the Real Time Clock (Ricoh RP-5C01) to get current time and save/load from CMOS memory.
- Showcased modules:
- File: s_clock.c
- State: Template:Fonctional


PSG

Program showing the use of direct control over PSG chip.
- Showcased modules:
- File: s_psg.c
- State: Template:Fonctional


System
Render
Draw

Program showing the use of Draw module with the MSX2 bitmap screen modes.


Graph Mode 3

Program showing the use of Screen 4 (aka Graph mode 3) with various configuration (including unofficial MSX configurations like "Screen 1.5").
- Showcased modules:
- File: s_gm3.c
- State: Template:Fonctional


Sprite Mode 1

Program showing the use of sprite mode 1 and a Sprite Attribute Table flip method to reduce sprite disappearance.
- Showcased modules:
- File: s_sm1.c
- State: Template:Fonctional


Sprite Mode 2

Program showing the use of sprite mode 2 and split screen.
- Showcased modules:
- File: s_sprite.c
- State: Template:Fonctional


Software Sprite

Program showing the use of software sprite using VDP commands.
- Showcased modules:
- File: s_swsprt.c
- State: Template:Fonctional


Software Tile

Program showing the use of software tile mode for MSX2 bitmap modes (only Screen 5 & 8 has been tested).
- Showcased modules:
- File: s_swtile.c
- State: Template:Fonctional


Text
VDP Command
Target format
MSX-DOS
MSX-DOS 2
Boot Disk
Mapped ROM
Utilities
Game

Program showing the use of game and game's pawn modules.
- File: s_game.c
- State: Template:Fonctional


Math

Program showing the use of mathematics pre-calculated tables and pseudo-random generator.
- File: s_math.c
- State: Template:Fonctional



Program showing the use of graphical print features (bitmap, sprite, effects, etc.).
- File: s_print.c
- State: Template:Fonctional


Scrolling

Program showing the use of multi-directionnal tile-based scrolling and screen adjust register for smooth scrolling.
- File: s_scroll.c
- State: Template:Fonctional


Compress
BASIC USR
Compressor
Devices
Joystick

Program showing the use of joystick and input manager.
- File: s_joystk.c
- State: Template:Fonctional


Keyboard

Program showing the use of keyboard and input manager.
- File: s_keybrd.c
- State: Template:Fonctional


Mouse
Ninja Tap

Program showing the use of NinjaTap device.
- File: s_ntap.c
- State: Template:Fonctional