ASCII-EX mapper
From MSX Game Library
Here's a proposal for a mapper format operating with a 16-bit segment register and allowing ROMs of up to 512 MB (8 KB segment) or 1 GB (16 KB segment).
A 16-bit segment register may allow to select one of the 65536 segments for each memory bank.
The idea is to use the ASCII8/16 mapper format for the low byte of the segment register and to use the 8000h~9FFFh memory space unused by ASCII to manage the high byte. This way, we could build hardware capable of running standard ASCII8/16 ROMs in addition to the new 16-bit format.
Detection by emulators should be fairly easy (counting ROM write accesses).
Below, the parts in blue are the only additions to the standard ASCII8/16 format.
ASCII-EX16 mapper
Bank (16kB) | Switching address | Initial segment |
---|---|---|
4000h~7FFFh (mirror: C000h~FFFFh) | Lower byte: 6000h (mirrors: 6001h~67FFh) Higher byte: 8000h (mirror: 8001h~87FFh) |
0000h |
8000h~BFFFh (mirror: 0000h~3FFFh) | Lower byte: 7000h (mirrors: 7001h~77FFh) Higher byte: 9000h (mirror: 9001h~97FFh) |
0000h |
- Maximum number of segment: 65536
- Maximum size: 1 GB (1024 MB)
ASCII-EX8 mapper
Bank (8kB) | Switching address | Initial segment |
---|---|---|
4000h~5FFFh (mirror: C000h~DFFFh) | Lower byte: 6000h (mirrors: 6001h~67FFh) Higher byte: 8000h (mirror: 8001h~87FFh) |
0000h |
6000h~7FFFh (mirror: E000h~FFFFh) | Lower byte: 6800h (mirrors: 6801h~6FFFh) Higher byte: 8800h (mirror: 8801h~8FFFh) |
0000h |
8000h~9FFFh (mirror: 0000h~1FFFh) | Lower byte: 7000h (mirrors: 7001h~77FFh) Higher byte: 9000h (mirror: 9001h~97FFh) |
0000h |
A000h~BFFFh (mirror: 2000h~3FFFh) | Lower byte: 7800h (mirrors: 7801h~7FFFh) Higher byte: 9800h (mirror: 9801h~9FFFh) |
0000h |
- Maximum number of segment: 65536
- Maximum size: 512 MB
Misc
Naming
If the ASCII-EX (extended ASCII) name poses any legal issue, we could simply called those mappers EX8 and EX16.
Bank switching cost
The cost of switching only the lower or higher byte of the 16-bit segment register is the same that switching segment for standard ASCII mappers.
; Direct access LD (nn), A ; 14 t-states ; Indirect access LD HL,nn ; 11 t-states LD (HL),A ; 8 t-states